My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Witch Ram Rider
Zap
Dart Goblin Witch Ram Rider
Barbarian Barrel
Dart Goblin Wizard Witch
The Log
Dart Goblin Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A Ram Rider
Fireball
Dart Goblin Wizard Witch Ram Rider
Poison
Dart Goblin Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Mini P.E.K.K.A Freeze Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Mini P.E.K.K.A Freeze

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Wizard Rage Ram Rider
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A Ram Rider
Rage
Witch Mini P.E.K.K.A Wizard
Freeze
Witch
Rage P.E.K.K.A Ram Rider
P.E.K.K.A
Dart Goblin Wizard Witch Ram Rider
Ram Rider
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Defense Synergies 0 9

Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Dart Goblin Wizard Freeze Witch Ram Rider
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A
Rage
Freeze
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
P.E.K.K.A
Dart Goblin Wizard
Ram Rider
Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Witch Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider Dart Goblin Freeze
Mini P.E.K.K.A Witch P.E.K.K.A Dart Goblin Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Freeze Dart Goblin
Dart Goblin Ram Rider Wizard Freeze Witch
Dart Goblin P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Wizard Freeze Ram Rider
Dart Goblin Wizard Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Wizard Freeze Witch Ram Rider
Wizard Dart Goblin Mini P.E.K.K.A Freeze Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A Freeze P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A Witch P.E.K.K.A
Dart Goblin Wizard Witch Ram Rider
Wizard Freeze Witch Dart Goblin Ram Rider
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Ram Rider
Wizard Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Witch Ram Rider
Wizard Dart Goblin Freeze Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Witch Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Mini P.E.K.K.A Witch
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard Witch Ram Rider
Wizard Dart Goblin Witch
Witch Dart Goblin Mini P.E.K.K.A Freeze P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Freeze
Wizard
Wizard Dart Goblin Freeze Witch Ram Rider
Dart Goblin Wizard Witch
Dart Goblin Wizard Freeze Ram Rider
Dart Goblin Wizard Ram Rider
Mini P.E.K.K.A
Dart Goblin Wizard Ram Rider
Dart Goblin Wizard
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Freeze
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Dart Goblin Wizard Witch Ram Rider
Wizard Witch Ram Rider
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Freeze Witch
Mini P.E.K.K.A
Dart Goblin Wizard
Freeze
P.E.K.K.A
Wizard
Dart Goblin Freeze Witch
Dart Goblin Wizard Witch Ram Rider
Freeze
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Freeze Witch
Dart Goblin Witch
Dart Goblin Freeze Witch
P.E.K.K.A
Dart Goblin Wizard

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