My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Dart Goblin Goblin Barrel Skeleton Army Executioner Ice Wizard Bandit
The Log
Dart Goblin Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Executioner Ice Wizard Bandit
Fireball
Dart Goblin Goblin Barrel Skeleton Army Executioner Ice Wizard Bandit
Poison
Dart Goblin Skeleton Army Executioner Ice Wizard
Lightning
Executioner Ice Wizard Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Goblin Barrel Skeleton Army Ice Wizard Bandit Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Barrel Mirror Bandit Mega Knight
Mirror
Goblin Barrel Dart Goblin Skeleton Army
Goblin Barrel
Dart Goblin Mirror Skeleton Army Ice Wizard Bandit Mega Knight
Skeleton Army
Mirror Goblin Barrel
Executioner
Bandit Mega Knight
Ice Wizard
Goblin Barrel Bandit
Bandit
Dart Goblin Goblin Barrel Executioner Ice Wizard Mega Knight
Mega Knight
Dart Goblin Goblin Barrel Executioner Bandit

Defense Synergies 1 16

Dart Goblin
Mirror Skeleton Army Ice Wizard Bandit Mega Knight
Mirror
Skeleton Army Dart Goblin Executioner Ice Wizard Mega Knight
Goblin Barrel
Skeleton Army
Mirror Dart Goblin Executioner Ice Wizard Bandit
Executioner
Mirror Skeleton Army Bandit Mega Knight
Ice Wizard
Dart Goblin Mirror Skeleton Army Bandit Mega Knight
Bandit
Dart Goblin Skeleton Army Executioner Ice Wizard Mega Knight
Mega Knight
Dart Goblin Mirror Executioner Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner
Skeleton Army Dart Goblin Executioner Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight Dart Goblin Executioner Ice Wizard Bandit
Skeleton Army Dart Goblin Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Dart Goblin Executioner Ice Wizard Bandit Mega Knight
Dart Goblin Executioner Ice Wizard
Dart Goblin Bandit Mega Knight
Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Ice Wizard Bandit Mega Knight
Dart Goblin Skeleton Army Executioner Ice Wizard Bandit Mega Knight
Executioner Dart Goblin Ice Wizard
Skeleton Army Mega Knight Ice Wizard Bandit
Skeleton Army Executioner Mega Knight Dart Goblin
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Skeleton Army Executioner
Mega Knight Dart Goblin Skeleton Army Executioner Ice Wizard Bandit
Executioner Dart Goblin Ice Wizard Bandit Mega Knight
Dart Goblin
Skeleton Army Mega Knight Dart Goblin Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bandit
Bandit Executioner Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Executioner Bandit Mega Knight
Executioner Dart Goblin Ice Wizard
Skeleton Army Dart Goblin Ice Wizard Bandit
Mega Knight Skeleton Army
Mega Knight Skeleton Army Bandit
Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight Executioner Bandit
Dart Goblin Skeleton Army Executioner Mega Knight
Skeleton Army Dart Goblin Executioner
Executioner Mega Knight Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Executioner Ice Wizard Bandit
Dart Goblin Bandit
Dart Goblin
Executioner Mega Knight
Executioner Dart Goblin Ice Wizard
Dart Goblin Executioner
Dart Goblin Executioner Ice Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Executioner
Dart Goblin Executioner Bandit
Dart Goblin Bandit
Dart Goblin
Dart Goblin Executioner Bandit
Dart Goblin Executioner Bandit Mega Knight
Dart Goblin Executioner Bandit Mega Knight
Dart Goblin Mega Knight
Mega Knight
Executioner Ice Wizard Mega Knight
Dart Goblin Executioner Ice Wizard Bandit
Bandit Mega Knight
Dart Goblin Bandit
Dart Goblin Executioner Ice Wizard
Dart Goblin
Dart Goblin Bandit Mega Knight
Mega Knight
Dart Goblin Skeleton Army Bandit
Dart Goblin Executioner Ice Wizard
Dart Goblin Executioner Mega Knight
Dart Goblin Executioner
Dart Goblin Executioner Mega Knight
Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner Bandit Mega Knight
Dart Goblin Mega Knight

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