My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Giant Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Mighty Miner
Giant Snowball
Dart Goblin Skeleton Army Fisherman Mighty Miner
Zap
Dart Goblin Skeleton Army Fisherman Mighty Miner
Barbarian Barrel
Dart Goblin Skeleton Army Hunter
The Log
Dart Goblin Skeleton Army Hunter Fisherman
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Skeleton Army Hunter Fisherman
Fireball
Dart Goblin Skeleton Army Hunter Fisherman Mighty Miner
Poison
Dart Goblin Skeleton Army Hunter Fisherman
Lightning
Hunter Fisherman Mighty Miner
Rocket
Hunter Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Skeleton Army Fisherman Hunter Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Dart Goblin Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
The Log
Rage
Skeleton Army
Hunter
Fisherman
Electro Giant
Fisherman
The Log
Dart Goblin Fisherman
Fisherman
Hunter Electro Giant The Log
Mighty Miner

Defense Synergies 1 8

Dart Goblin
Skeleton Army Hunter The Log Fisherman
Rage
Skeleton Army
Dart Goblin The Log
Hunter
Fisherman Dart Goblin The Log
Electro Giant
Fisherman
The Log
Dart Goblin Skeleton Army Hunter Fisherman
Fisherman
Hunter Dart Goblin Electro Giant The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Skeleton Army Hunter Dart Goblin The Log Fisherman
Skeleton Army Hunter Fisherman Dart Goblin
Skeleton Army Hunter Dart Goblin Fisherman
Skeleton Army The Log
Skeleton Army The Log Dart Goblin Hunter
Dart Goblin Hunter
Dart Goblin Electro Giant The Log
Hunter Mighty Miner Skeleton Army Fisherman
Skeleton Army Dart Goblin Hunter Fisherman
Dart Goblin Skeleton Army Hunter Electro Giant The Log Fisherman
Hunter Dart Goblin
Skeleton Army Hunter The Log
Skeleton Army Dart Goblin Hunter The Log
Skeleton Army Hunter
Skeleton Army Hunter Electro Giant The Log Fisherman
Skeleton Army Hunter Fisherman
Dart Goblin Skeleton Army Hunter The Log Fisherman
Hunter The Log Dart Goblin Fisherman
Dart Goblin Hunter Fisherman
Skeleton Army Dart Goblin Hunter Electro Giant The Log Fisherman
Hunter Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Fisherman
Hunter The Log Fisherman
Skeleton Army Hunter The Log Fisherman
Skeleton Army Hunter The Log Fisherman
Skeleton Army Hunter Fisherman Mighty Miner
Electro Giant Dart Goblin Hunter
Skeleton Army Dart Goblin Hunter
Mighty Miner Skeleton Army Hunter Fisherman
Skeleton Army The Log
Dart Goblin Skeleton Army
Dart Goblin Hunter
Skeleton Army Electro Giant The Log
Skeleton Army Hunter
Dart Goblin Skeleton Army Electro Giant
Skeleton Army Electro Giant Dart Goblin Hunter The Log Fisherman Mighty Miner
Dart Goblin Hunter Electro Giant The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Fisherman
Dart Goblin The Log
Dart Goblin The Log
The Log
Electro Giant Dart Goblin Hunter
Dart Goblin The Log
The Log Dart Goblin Hunter
The Log Dart Goblin Fisherman
Fisherman
Dart Goblin The Log Fisherman
Dart Goblin
Dart Goblin Hunter The Log Fisherman
Dart Goblin Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Hunter The Log
Dart Goblin The Log
Fisherman
Dart Goblin Hunter The Log Fisherman
Dart Goblin Electro Giant The Log
The Log
The Log Fisherman
The Log
Electro Giant The Log Hunter
Fisherman
The Log Dart Goblin Hunter Fisherman
The Log Fisherman
Dart Goblin The Log Fisherman
Dart Goblin Hunter Electro Giant
Dart Goblin Electro Giant
Dart Goblin Hunter The Log
Mighty Miner
The Log
Dart Goblin Skeleton Army
Dart Goblin Hunter
The Log
Dart Goblin Hunter
The Log Dart Goblin
Electro Giant
Dart Goblin
Electro Giant Dart Goblin The Log
Dart Goblin
Dart Goblin Electro Giant The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: