My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Dart Goblin Skeleton Army Witch Lumberjack
Zap
Dart Goblin Skeleton Army Witch Sparky
Barbarian Barrel
Dart Goblin Skeleton Army Witch Electro Wizard Lumberjack Sparky
The Log
Dart Goblin Skeleton Army Witch Lumberjack Sparky
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Skeleton Army Witch Electro Wizard Lumberjack Sparky
Fireball
Dart Goblin Skeleton Army Witch Electro Wizard Lumberjack Sparky
Poison
Dart Goblin Skeleton Army Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Lumberjack Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Electro Wizard Lumberjack Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Skeleton Army Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
The Log Sparky Mega Knight
Skeleton Army
Sparky
Witch
Lumberjack Mega Knight
The Log
Dart Goblin Lumberjack Sparky Mega Knight
Electro Wizard
Lumberjack Sparky Mega Knight
Lumberjack
Witch The Log Electro Wizard Sparky Mega Knight
Sparky
Dart Goblin Skeleton Army The Log Electro Wizard Lumberjack
Mega Knight
Dart Goblin Witch The Log Electro Wizard Lumberjack

Defense Synergies 0 19

Dart Goblin
Skeleton Army The Log Electro Wizard Lumberjack Mega Knight
Skeleton Army
Dart Goblin The Log Electro Wizard Lumberjack Sparky
Witch
The Log Electro Wizard Lumberjack Mega Knight
The Log
Dart Goblin Skeleton Army Witch Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard
Dart Goblin Skeleton Army Witch The Log Lumberjack Mega Knight
Lumberjack
Dart Goblin Skeleton Army Witch The Log Electro Wizard
Sparky
Skeleton Army The Log
Mega Knight
Dart Goblin Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard Sparky
Skeleton Army Lumberjack Sparky Dart Goblin Witch The Log Electro Wizard Mega Knight
Skeleton Army Witch Lumberjack Sparky Mega Knight Dart Goblin Electro Wizard
Skeleton Army Witch Lumberjack Sparky Dart Goblin Electro Wizard Mega Knight
Skeleton Army The Log Lumberjack Sparky Mega Knight
Skeleton Army The Log Dart Goblin Electro Wizard Lumberjack Mega Knight
Dart Goblin Electro Wizard Witch
Dart Goblin The Log Electro Wizard Sparky Mega Knight
Witch Sparky Skeleton Army Lumberjack
Skeleton Army Dart Goblin Electro Wizard Lumberjack Sparky Mega Knight
Dart Goblin Skeleton Army Witch Electro Wizard The Log Lumberjack Mega Knight
Dart Goblin Witch Electro Wizard
Skeleton Army Lumberjack Sparky Mega Knight Witch The Log Electro Wizard
Skeleton Army Sparky Mega Knight Dart Goblin Witch The Log Electro Wizard Lumberjack
Skeleton Army Sparky Electro Wizard Lumberjack Mega Knight
Skeleton Army The Log Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Skeleton Army Witch Electro Wizard Lumberjack
Mega Knight Dart Goblin Skeleton Army Witch The Log Electro Wizard Lumberjack
Witch The Log Dart Goblin Electro Wizard Lumberjack Mega Knight
Sparky Dart Goblin Electro Wizard Lumberjack
Skeleton Army Mega Knight Dart Goblin Witch The Log Electro Wizard Lumberjack Sparky
Skeleton Army Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch Electro Wizard Sparky
Electro Wizard The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Witch The Log Electro Wizard Sparky
Skeleton Army Lumberjack Mega Knight The Log Electro Wizard Sparky
Skeleton Army Witch Lumberjack Sparky Mega Knight
Dart Goblin Witch Electro Wizard
Skeleton Army Sparky Dart Goblin Witch Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack Sparky
Electro Wizard Mega Knight Skeleton Army Witch The Log Sparky
Witch Dart Goblin Skeleton Army Sparky
Mega Knight Dart Goblin Witch Lumberjack Sparky
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Witch Lumberjack Sparky
Dart Goblin Skeleton Army Witch Sparky Mega Knight
Skeleton Army Witch Electro Wizard Sparky Dart Goblin The Log Lumberjack
Mega Knight Dart Goblin Witch The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Sparky
Dart Goblin The Log Electro Wizard
Dart Goblin The Log Sparky
Dart Goblin The Log Sparky
The Log Sparky Mega Knight
Dart Goblin Witch
Dart Goblin Witch The Log Sparky
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard Lumberjack Sparky
Dart Goblin The Log Electro Wizard Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin
Dart Goblin The Log Sparky
Dart Goblin Witch The Log Sparky
Dart Goblin The Log Sparky Mega Knight
Sparky
Sparky
Dart Goblin The Log Electro Wizard Sparky Mega Knight
Dart Goblin Witch The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
The Log Witch Sparky Mega Knight
Witch
The Log Dart Goblin Witch Electro Wizard Sparky
Witch The Log Sparky Mega Knight
Dart Goblin The Log Sparky
Dart Goblin Witch Electro Wizard Sparky
Electro Wizard Dart Goblin Witch
Sparky
Dart Goblin The Log Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Electro Wizard Dart Goblin Skeleton Army Witch
Dart Goblin Witch Electro Wizard
The Log
Dart Goblin Electro Wizard Lumberjack Sparky Mega Knight
The Log Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Witch The Log Electro Wizard Sparky
Dart Goblin Witch Electro Wizard
Dart Goblin Witch The Log Electro Wizard Sparky Mega Knight
Sparky
Dart Goblin Sparky Mega Knight

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