My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Dragon P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Dart Goblin Goblin Barrel Balloon Electro Dragon Inferno Dragon
Zap
Dart Goblin Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin Valkyrie Goblin Barrel
The Log
Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Valkyrie Goblin Barrel Balloon Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Dart Goblin Goblin Barrel Balloon Electro Dragon Inferno Dragon
Poison
Dart Goblin Balloon Electro Dragon
Lightning
Valkyrie Balloon Electro Dragon Inferno Dragon
Rocket
Valkyrie Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Valkyrie Inferno Dragon Balloon Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Goblin Barrel Valkyrie Inferno Dragon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Goblin Barrel Balloon Electro Dragon P.E.K.K.A Mega Knight
Valkyrie
Dart Goblin Goblin Barrel Balloon Electro Dragon P.E.K.K.A
Goblin Barrel
Dart Goblin Valkyrie Balloon P.E.K.K.A Mega Knight
Balloon
Valkyrie Dart Goblin Goblin Barrel Electro Dragon Mega Knight
Electro Dragon
Dart Goblin Valkyrie Balloon P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Dart Goblin Valkyrie Goblin Barrel Electro Dragon
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Dart Goblin Goblin Barrel Balloon Electro Dragon

Defense Synergies 0 9

Dart Goblin
Valkyrie Electro Dragon P.E.K.K.A Inferno Dragon Mega Knight
Valkyrie
Dart Goblin Electro Dragon P.E.K.K.A
Goblin Barrel
Balloon
Electro Dragon
Dart Goblin Valkyrie Inferno Dragon
P.E.K.K.A
Dart Goblin Valkyrie
Inferno Dragon
Dart Goblin Electro Dragon Mega Knight
Mega Knight
Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Electro Dragon
P.E.K.K.A Inferno Dragon Dart Goblin Valkyrie Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Dart Goblin Valkyrie Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin Valkyrie Electro Dragon Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Dart Goblin Valkyrie Electro Dragon Mega Knight
Dart Goblin Inferno Dragon Electro Dragon
Dart Goblin Valkyrie Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon
Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Electro Dragon Mega Knight
Inferno Dragon Dart Goblin Electro Dragon
P.E.K.K.A Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Valkyrie Electro Dragon P.E.K.K.A
Valkyrie Mega Knight Dart Goblin Electro Dragon
Valkyrie Dart Goblin Electro Dragon Inferno Dragon Mega Knight
P.E.K.K.A Dart Goblin Inferno Dragon
Valkyrie Mega Knight Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A
Valkyrie Electro Dragon Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Valkyrie Electro Dragon
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Dart Goblin Electro Dragon
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Electro Dragon P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Dart Goblin Valkyrie Electro Dragon
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Dart Goblin Valkyrie Electro Dragon Mega Knight
Electro Dragon Dart Goblin Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Mega Knight Dart Goblin Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin Valkyrie
Valkyrie Mega Knight
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon
Dart Goblin Valkyrie Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon Mega Knight
Dart Goblin Electro Dragon Mega Knight
Dart Goblin Valkyrie Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Valkyrie Electro Dragon Mega Knight
Inferno Dragon
Dart Goblin Electro Dragon
Electro Dragon Mega Knight
Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Dart Goblin Valkyrie Electro Dragon Mega Knight
Dart Goblin Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Dart Goblin
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Mega Knight
P.E.K.K.A Inferno Dragon
Dart Goblin Electro Dragon Mega Knight

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