My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Inferno Dragon
Giant Snowball
Dart Goblin Guards Inferno Dragon
Zap
Dart Goblin Guards Bandit Inferno Dragon
Barbarian Barrel
Dart Goblin Valkyrie Guards Bandit Electro Wizard
The Log
Dart Goblin Guards Bandit
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Valkyrie Guards Bandit Electro Wizard Inferno Dragon
Fireball
Dart Goblin Bandit Electro Wizard Inferno Dragon
Poison
Dart Goblin Guards Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Bandit Valkyrie Electro Wizard Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Bandit Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Bandit Mega Knight
Valkyrie
Dart Goblin Bandit Electro Wizard
Guards
Bandit
Bandit
Dart Goblin Valkyrie Guards Electro Wizard Mega Knight Golden Knight
Electro Wizard
Valkyrie Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Dart Goblin Bandit Electro Wizard
Golden Knight
Bandit

Defense Synergies 0 15

Dart Goblin
Valkyrie Guards Bandit Electro Wizard Inferno Dragon Mega Knight Golden Knight
Valkyrie
Dart Goblin Bandit Electro Wizard
Guards
Dart Goblin Electro Wizard
Bandit
Dart Goblin Valkyrie Electro Wizard Mega Knight
Electro Wizard
Dart Goblin Valkyrie Guards Bandit Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Mega Knight
Dart Goblin Bandit Electro Wizard Inferno Dragon
Golden Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Electro Wizard Golden Knight
Inferno Dragon Dart Goblin Valkyrie Bandit Electro Wizard Mega Knight
Mega Knight Dart Goblin Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie Guards Bandit Electro Wizard Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Guards Bandit Electro Wizard Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin Valkyrie Bandit Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Guards Dart Goblin Valkyrie Bandit Electro Wizard Mega Knight
Dart Goblin Valkyrie Guards Electro Wizard Bandit Mega Knight
Inferno Dragon Dart Goblin Electro Wizard
Mega Knight Valkyrie Guards Bandit Electro Wizard
Valkyrie Mega Knight Dart Goblin Guards Electro Wizard Golden Knight
Inferno Dragon Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Dart Goblin Guards Bandit Electro Wizard Golden Knight
Valkyrie Dart Goblin Guards Bandit Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Valkyrie Mega Knight Dart Goblin Guards Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Valkyrie Inferno Dragon Mega Knight
Guards Bandit Mega Knight Valkyrie Electro Wizard Golden Knight
Valkyrie Guards Mega Knight Bandit Electro Wizard
Valkyrie Guards Bandit Inferno Dragon Mega Knight
Dart Goblin Electro Wizard
Guards Dart Goblin Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Valkyrie Bandit Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Valkyrie Guards Golden Knight
Mega Knight Valkyrie Guards Electro Wizard
Mega Knight Valkyrie Guards Bandit Golden Knight
Dart Goblin Valkyrie Mega Knight
Guards Electro Wizard Dart Goblin Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Dart Goblin Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards Bandit Golden Knight
Dart Goblin Bandit Electro Wizard Golden Knight
Dart Goblin Bandit
Dart Goblin Valkyrie Guards
Valkyrie Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Bandit Golden Knight
Guards Electro Wizard
Dart Goblin Valkyrie Bandit Electro Wizard Golden Knight
Dart Goblin
Dart Goblin Bandit Golden Knight
Dart Goblin Bandit
Dart Goblin
Dart Goblin Bandit Golden Knight
Dart Goblin Bandit Mega Knight
Dart Goblin Bandit Electro Wizard Mega Knight
Dart Goblin Valkyrie Mega Knight Golden Knight
Mega Knight
Valkyrie Mega Knight
Inferno Dragon
Dart Goblin Bandit Electro Wizard Golden Knight
Bandit Mega Knight Golden Knight
Dart Goblin Bandit Golden Knight
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Guards
Dart Goblin Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Dart Goblin Guards Bandit
Dart Goblin Electro Wizard
Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Guards Electro Wizard Golden Knight
Dart Goblin Electro Wizard
Dart Goblin Bandit Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Dart Goblin Mega Knight

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