My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Ice Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Wall Breakers Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch Ram Rider
Giant Snowball
Dart Goblin Wall Breakers Baby Dragon Night Witch Ram Rider
Zap
Dart Goblin Wall Breakers Night Witch Ram Rider
Barbarian Barrel
Dart Goblin Valkyrie Wall Breakers Ice Wizard Night Witch
The Log
Dart Goblin Wall Breakers Ram Rider
Earthquake
Arrows
Dart Goblin Wall Breakers Night Witch
Royal Delivery
Dart Goblin Valkyrie Wall Breakers Baby Dragon Ice Wizard Night Witch Ram Rider
Fireball
Dart Goblin Wall Breakers Baby Dragon Ice Wizard Night Witch Ram Rider
Poison
Dart Goblin Ice Wizard Night Witch
Lightning
Valkyrie Baby Dragon Ice Wizard Night Witch Ram Rider
Rocket
Valkyrie Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Dart Goblin Ice Wizard Valkyrie Baby Dragon Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Dart Goblin Ice Wizard Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Wall Breakers Baby Dragon Ram Rider Mega Knight
Valkyrie
Dart Goblin Wall Breakers Baby Dragon Ram Rider
Wall Breakers
Valkyrie Dart Goblin Baby Dragon Mega Knight
Baby Dragon
Dart Goblin Valkyrie Wall Breakers Ice Wizard Ram Rider Mega Knight
Ice Wizard
Baby Dragon Ram Rider
Night Witch
Mega Knight
Ram Rider
Dart Goblin Valkyrie Baby Dragon Ice Wizard Mega Knight
Mega Knight
Dart Goblin Wall Breakers Baby Dragon Night Witch Ram Rider

Defense Synergies 1 13

Dart Goblin
Valkyrie Baby Dragon Ice Wizard Night Witch Ram Rider Mega Knight
Valkyrie
Dart Goblin Baby Dragon Ice Wizard Night Witch
Wall Breakers
Baby Dragon
Ice Wizard Dart Goblin Valkyrie Mega Knight
Ice Wizard
Baby Dragon Dart Goblin Valkyrie Night Witch Mega Knight
Night Witch
Dart Goblin Valkyrie Ice Wizard Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Dart Goblin Baby Dragon Ice Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Baby Dragon Ram Rider
Dart Goblin Valkyrie Ice Wizard Night Witch Ram Rider Mega Knight
Ram Rider Mega Knight Dart Goblin Valkyrie Ice Wizard Night Witch
Night Witch Dart Goblin Valkyrie Ice Wizard Ram Rider Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Baby Dragon Ice Wizard Night Witch Mega Knight
Dart Goblin Ram Rider Baby Dragon Ice Wizard Night Witch
Dart Goblin Valkyrie Baby Dragon Ram Rider Mega Knight
Ice Wizard Night Witch
Dart Goblin Valkyrie Ice Wizard Night Witch Mega Knight
Dart Goblin Valkyrie Ice Wizard Baby Dragon Night Witch Ram Rider Mega Knight
Dart Goblin Baby Dragon Ice Wizard Night Witch Ram Rider
Night Witch Mega Knight Valkyrie Ice Wizard Ram Rider
Valkyrie Mega Knight Dart Goblin Baby Dragon Night Witch
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Valkyrie Night Witch
Valkyrie Mega Knight Dart Goblin Baby Dragon Ice Wizard Night Witch Ram Rider
Valkyrie Baby Dragon Dart Goblin Ice Wizard Ram Rider Mega Knight
Dart Goblin Ram Rider
Valkyrie Mega Knight Dart Goblin Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Valkyrie Baby Dragon Mega Knight
Mega Knight Valkyrie Ram Rider
Valkyrie Mega Knight Night Witch Ram Rider
Valkyrie Night Witch Ram Rider Mega Knight
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Valkyrie Ice Wizard Night Witch Ram Rider
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon
Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Night Witch Ram Rider
Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Valkyrie Baby Dragon Night Witch
Valkyrie Mega Knight Dart Goblin Baby Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Ram Rider
Night Witch
Dart Goblin Valkyrie Ram Rider
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Mega Knight
Night Witch
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Valkyrie Baby Dragon Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Valkyrie Baby Dragon Ice Wizard Mega Knight
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Baby Dragon Ram Rider Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Ice Wizard Night Witch
Dart Goblin
Night Witch
Dart Goblin Night Witch Mega Knight
Mega Knight
Dart Goblin Night Witch
Dart Goblin Baby Dragon Ice Wizard Ram Rider
Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Mega Knight

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