My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Dart Goblin Guards Skeleton Army Witch
Zap
Dart Goblin Guards Skeleton Army Witch
Barbarian Barrel
Dart Goblin Wizard Guards Skeleton Army Witch Ice Wizard
The Log
Dart Goblin Guards Skeleton Army Witch
Earthquake
Guards Skeleton Army Witch
Arrows
Dart Goblin Guards Skeleton Army Witch
Royal Delivery
Dart Goblin Wizard Guards Skeleton Army Witch P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Wizard Skeleton Army Witch Ice Wizard
Poison
Dart Goblin Wizard Guards Skeleton Army Witch Ice Wizard
Lightning
Wizard Witch Ice Wizard Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Skeleton Army Ice Wizard Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Guards Skeleton Army Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
P.E.K.K.A
Wizard
P.E.K.K.A
Guards
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Dart Goblin Wizard Witch Ice Wizard
Ice Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 0 14

Dart Goblin
Guards Skeleton Army P.E.K.K.A Ice Wizard
Wizard
Guards Skeleton Army P.E.K.K.A Ice Wizard
Guards
Dart Goblin Wizard Skeleton Army Witch Ice Wizard
Skeleton Army
Dart Goblin Wizard Guards Ice Wizard
Witch
Guards Ice Wizard
P.E.K.K.A
Dart Goblin Wizard Ice Wizard
Ice Wizard
Dart Goblin Wizard Guards Skeleton Army Witch P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeleton Army P.E.K.K.A Dart Goblin Witch Ice Wizard
Skeleton Army Witch P.E.K.K.A Dart Goblin Ice Wizard
Skeleton Army Witch P.E.K.K.A Dart Goblin Guards Ice Wizard
Skeleton Army P.E.K.K.A
Skeleton Army Dart Goblin Guards Ice Wizard
Dart Goblin Wizard Witch Ice Wizard
Dart Goblin P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Ice Wizard
Guards Skeleton Army Dart Goblin Ice Wizard
Dart Goblin Guards Skeleton Army Witch Ice Wizard Wizard
Dart Goblin Wizard Witch Ice Wizard
Skeleton Army P.E.K.K.A Wizard Guards Witch Ice Wizard
Wizard Skeleton Army Dart Goblin Guards Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Skeleton Army Witch P.E.K.K.A
Dart Goblin Wizard Guards Skeleton Army Witch Ice Wizard
Wizard Witch Dart Goblin Guards Ice Wizard
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Dart Goblin Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Witch P.E.K.K.A
Wizard
Guards Skeleton Army P.E.K.K.A Witch
Guards Skeleton Army P.E.K.K.A
P.E.K.K.A Guards Skeleton Army Witch
Wizard Dart Goblin Witch Ice Wizard
Guards Skeleton Army P.E.K.K.A Dart Goblin Witch Ice Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Dart Goblin Guards Skeleton Army
P.E.K.K.A Dart Goblin Guards Witch
Skeleton Army P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Wizard Guards Witch
Wizard Dart Goblin Skeleton Army Witch
Guards Skeleton Army Witch Dart Goblin P.E.K.K.A
Dart Goblin Wizard Witch P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Guards
Wizard
Wizard Dart Goblin Witch Ice Wizard
Dart Goblin Wizard Witch
Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Witch
Wizard
Wizard Witch Ice Wizard
Witch
Dart Goblin Wizard Witch Ice Wizard
Wizard Witch
Dart Goblin
Dart Goblin Wizard Witch Ice Wizard
Dart Goblin Wizard Guards Witch
Dart Goblin Wizard
P.E.K.K.A
Wizard
Dart Goblin Guards Skeleton Army Witch
Dart Goblin Wizard Witch Ice Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Guards Witch
Dart Goblin Witch
Dart Goblin Witch
P.E.K.K.A
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: