My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Bandit
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Bandit
The Log
Dart Goblin Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Skeleton Army P.E.K.K.A Bandit Mother Witch
Fireball
Dart Goblin Wizard Skeleton Army Bandit Mother Witch
Poison
Dart Goblin Wizard Skeleton Army Mother Witch
Lightning
Wizard Bandit Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Bandit Mother Witch Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Skeleton Army Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
P.E.K.K.A The Log Bandit Mega Knight
Wizard
P.E.K.K.A Bandit Mega Knight
Skeleton Army
P.E.K.K.A
Dart Goblin Wizard The Log Mother Witch
The Log
Dart Goblin P.E.K.K.A Bandit Mega Knight
Bandit
Dart Goblin Wizard The Log Mega Knight
Mother Witch
P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Wizard The Log Bandit Mother Witch

Defense Synergies 1 18

Dart Goblin
Skeleton Army P.E.K.K.A The Log Bandit Mother Witch Mega Knight
Wizard
Skeleton Army P.E.K.K.A The Log Bandit Mega Knight
Skeleton Army
Dart Goblin Wizard The Log Bandit
P.E.K.K.A
The Log Dart Goblin Wizard
The Log
P.E.K.K.A Dart Goblin Wizard Skeleton Army Bandit Mother Witch Mega Knight
Bandit
Dart Goblin Wizard Skeleton Army The Log Mega Knight
Mother Witch
Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin Wizard The Log Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Skeleton Army P.E.K.K.A Dart Goblin The Log Bandit Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Dart Goblin Bandit
Skeleton Army P.E.K.K.A Dart Goblin Bandit Mega Knight
Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Dart Goblin Bandit Mother Witch Mega Knight
Dart Goblin Wizard
Dart Goblin P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Bandit Mega Knight
Dart Goblin Skeleton Army Mother Witch Wizard The Log Bandit Mega Knight
Dart Goblin Wizard
Skeleton Army P.E.K.K.A Mega Knight Wizard The Log Bandit
Wizard Skeleton Army Mega Knight Dart Goblin P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Bandit Mega Knight
Skeleton Army P.E.K.K.A The Log Bandit Mega Knight
Wizard Mega Knight Skeleton Army P.E.K.K.A
Mega Knight Dart Goblin Wizard Skeleton Army The Log Bandit
Wizard The Log Dart Goblin Bandit Mother Witch Mega Knight
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Mega Knight Dart Goblin P.E.K.K.A The Log Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Bandit
Bandit Wizard The Log Mega Knight
Skeleton Army P.E.K.K.A Bandit Mega Knight The Log
Skeleton Army P.E.K.K.A Mega Knight The Log Bandit
P.E.K.K.A Skeleton Army Bandit Mega Knight
Wizard Mother Witch Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin Bandit
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Skeleton Army The Log Bandit
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army P.E.K.K.A Mega Knight Wizard Bandit
Wizard Dart Goblin Skeleton Army Mega Knight
Skeleton Army Dart Goblin P.E.K.K.A The Log
Mega Knight Dart Goblin Wizard P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
Wizard The Log Mega Knight
Wizard Mother Witch Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Bandit
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard
Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin Wizard The Log Bandit
Dart Goblin Wizard The Log Bandit Mega Knight
Dart Goblin Wizard The Log Bandit Mega Knight
Dart Goblin Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Mother Witch Wizard Mega Knight
The Log Dart Goblin Wizard Bandit
Wizard The Log Bandit Mega Knight
Dart Goblin The Log Bandit
Dart Goblin Wizard Mother Witch
Dart Goblin Wizard
Dart Goblin Wizard The Log Bandit Mega Knight
P.E.K.K.A Mega Knight
Wizard The Log
Dart Goblin Skeleton Army Bandit
Dart Goblin Wizard
The Log
Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Bandit Mega Knight
P.E.K.K.A
Dart Goblin Wizard Mega Knight

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