My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Ice Wizard Electro Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Dart Goblin Witch Night Witch
Zap
Dart Goblin Witch Night Witch
Barbarian Barrel
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Dart Goblin Witch Night Witch
Royal Delivery
Dart Goblin Wizard Witch P.E.K.K.A Ice Wizard Electro Wizard Magic Archer Night Witch
Fireball
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
Poison
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
Lightning
Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
Rocket
Wizard Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Ice Wizard Electro Wizard Magic Archer Night Witch Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Ice Wizard Electro Wizard Magic Archer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
P.E.K.K.A
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Dart Goblin Wizard Witch Ice Wizard Night Witch
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard
Night Witch
P.E.K.K.A

Defense Synergies 0 16

Dart Goblin
P.E.K.K.A Ice Wizard Electro Wizard Magic Archer Night Witch
Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Witch
Ice Wizard Electro Wizard
P.E.K.K.A
Dart Goblin Wizard Ice Wizard Electro Wizard
Ice Wizard
Dart Goblin Wizard Witch P.E.K.K.A Night Witch
Electro Wizard
Dart Goblin Wizard Witch P.E.K.K.A Magic Archer Night Witch
Magic Archer
Dart Goblin Electro Wizard Night Witch
Night Witch
Dart Goblin Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Witch Ice Wizard Electro Wizard Night Witch
Witch P.E.K.K.A Dart Goblin Ice Wizard Electro Wizard Night Witch
Witch P.E.K.K.A Night Witch Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A
Dart Goblin Ice Wizard Electro Wizard Magic Archer Night Witch
Dart Goblin Electro Wizard Wizard Witch Ice Wizard Magic Archer Night Witch
Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
Witch P.E.K.K.A Ice Wizard Night Witch
Dart Goblin Ice Wizard Electro Wizard Night Witch
Dart Goblin Witch Ice Wizard Electro Wizard Wizard Magic Archer Night Witch
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
P.E.K.K.A Night Witch Wizard Witch Ice Wizard Electro Wizard
Wizard Dart Goblin Witch P.E.K.K.A Electro Wizard Magic Archer Night Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Witch P.E.K.K.A Electro Wizard Night Witch
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
Wizard Witch Dart Goblin Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Dart Goblin Witch P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Wizard Magic Archer
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Witch Night Witch
Wizard Dart Goblin Witch Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Witch Ice Wizard Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Witch Magic Archer
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Wizard Witch Night Witch
Wizard Dart Goblin Witch Magic Archer
Witch Electro Wizard Dart Goblin P.E.K.K.A Magic Archer Night Witch
Dart Goblin Wizard Witch P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Dart Goblin Ice Wizard Electro Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Wizard Magic Archer
Wizard Dart Goblin Witch Ice Wizard Magic Archer
Dart Goblin Wizard Witch Magic Archer
Dart Goblin Wizard Ice Wizard Magic Archer
Dart Goblin Wizard
Electro Wizard Night Witch
Dart Goblin Wizard Electro Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Witch Magic Archer
Magic Archer Dart Goblin Wizard
Night Witch
Dart Goblin Wizard Electro Wizard Magic Archer
Dart Goblin Wizard Witch Magic Archer
Magic Archer Night Witch
Wizard
Wizard Witch Ice Wizard Magic Archer
Witch
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer
Wizard Witch Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer Night Witch
Electro Wizard Dart Goblin Wizard Witch
Night Witch
Dart Goblin Wizard Magic Archer Night Witch
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Dart Goblin Witch Magic Archer Night Witch
Dart Goblin Wizard Witch Ice Wizard Electro Wizard Magic Archer
Dart Goblin Wizard Electro Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin P.E.K.K.A
Dart Goblin Witch Electro Wizard Magic Archer
Dart Goblin Witch Electro Wizard Magic Archer
Dart Goblin Witch Electro Wizard Magic Archer
P.E.K.K.A
Dart Goblin Wizard

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