My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Inferno Dragon Ram Rider
Poison
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Poison Inferno Dragon Golden Knight Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Earthquake Poison Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Barbarian Barrel P.E.K.K.A Ram Rider Mega Knight
Barbarian Barrel
Earthquake P.E.K.K.A Ram Rider Mega Knight
Poison
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Poison Earthquake Barbarian Barrel Ram Rider
Inferno Dragon
Mega Knight
Ram Rider
Earthquake Barbarian Barrel Poison P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Inferno Dragon Earthquake Barbarian Barrel Poison Ram Rider
Golden Knight
Ram Rider

Defense Synergies 0 7

Earthquake
Barbarian Barrel Mega Knight
Barbarian Barrel
Earthquake Poison P.E.K.K.A Mega Knight
Poison
Barbarian Barrel Mega Knight
P.E.K.K.A
Barbarian Barrel
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Earthquake Barbarian Barrel Poison Inferno Dragon
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Ram Rider Golden Knight
P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Earthquake Barbarian Barrel Poison P.E.K.K.A Mega Knight
Barbarian Barrel Earthquake Mega Knight
Inferno Dragon Ram Rider Poison
Earthquake Barbarian Barrel Poison P.E.K.K.A Ram Rider Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Barbarian Barrel Mega Knight
Poison Earthquake Barbarian Barrel Ram Rider Mega Knight
Inferno Dragon Poison Ram Rider
P.E.K.K.A Mega Knight Earthquake Ram Rider
Mega Knight Earthquake Barbarian Barrel Poison P.E.K.K.A Golden Knight
P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Mega Knight Poison P.E.K.K.A
Mega Knight Barbarian Barrel Ram Rider Golden Knight
Earthquake Barbarian Barrel Poison Inferno Dragon Ram Rider Mega Knight
P.E.K.K.A Inferno Dragon Ram Rider
Mega Knight Earthquake Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel P.E.K.K.A
Poison Barbarian Barrel Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Ram Rider Golden Knight
P.E.K.K.A Mega Knight Barbarian Barrel Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider Mega Knight
Poison Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Barbarian Barrel Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Golden Knight
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight Ram Rider Golden Knight
Mega Knight
Barbarian Barrel Poison P.E.K.K.A Inferno Dragon Golden Knight
Poison Mega Knight Earthquake Barbarian Barrel P.E.K.K.A Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Barbarian Barrel Golden Knight
Poison Barbarian Barrel Ram Rider Golden Knight
Earthquake Barbarian Barrel Poison
Earthquake Barbarian Barrel Poison
Poison Earthquake Barbarian Barrel Mega Knight
Poison Ram Rider
Earthquake Poison
Earthquake Poison Barbarian Barrel Ram Rider
Poison Ram Rider Golden Knight
Poison
Poison Earthquake Barbarian Barrel Ram Rider Golden Knight
Poison
Earthquake Poison Barbarian Barrel Golden Knight
Earthquake Barbarian Barrel Poison
Earthquake Barbarian Barrel Poison
Earthquake Barbarian Barrel Poison Golden Knight
Earthquake Barbarian Barrel Poison Mega Knight
Earthquake Barbarian Barrel Poison
Earthquake Barbarian Barrel Poison Mega Knight
Earthquake Barbarian Barrel Poison Mega Knight Golden Knight
Earthquake Poison Mega Knight
Poison
Earthquake Barbarian Barrel Poison
Earthquake Poison Barbarian Barrel Mega Knight
Inferno Dragon
Poison Earthquake Barbarian Barrel Ram Rider Golden Knight
Poison Ram Rider Mega Knight Golden Knight
Poison Barbarian Barrel Golden Knight
Poison
Poison
Poison Earthquake Mega Knight
Poison
P.E.K.K.A Mega Knight
Earthquake Poison
Earthquake Barbarian Barrel
Poison Ram Rider
Barbarian Barrel
Poison Mega Knight
Earthquake Poison
Poison
P.E.K.K.A Mega Knight
Poison Golden Knight
Poison
Poison Barbarian Barrel Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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