My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Skeleton King
Giant Snowball
Clone Lumberjack Skeleton King
Zap
Clone Skeleton King
Barbarian Barrel
Clone Lumberjack Skeleton King
The Log
Clone Lumberjack Skeleton King
Earthquake
Clone Skeleton King
Arrows
Clone Skeleton King
Royal Delivery
Battle Healer Clone Lumberjack Skeleton King
Fireball
Battle Healer Clone Lumberjack Skeleton King
Poison
Battle Healer Clone Skeleton King
Lightning
Battle Healer Lumberjack Skeleton King
Rocket
Battle Healer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Earthquake Clone Battle Healer Lumberjack Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Earthquake Clone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
The Log Mega Knight
Battle Healer
Rage Lumberjack
Rage
Battle Healer
Clone
Lumberjack
The Log
Earthquake Lumberjack Mega Knight
Lumberjack
Battle Healer Clone The Log Mega Knight
Mega Knight
Earthquake The Log Lumberjack
Skeleton King

Defense Synergies 0 6

Earthquake
The Log Mega Knight
Battle Healer
The Log Lumberjack
Rage
Clone
The Log
Earthquake Battle Healer Lumberjack Mega Knight
Lumberjack
Battle Healer The Log
Mega Knight
Earthquake The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Lumberjack Battle Healer The Log Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Skeleton King
Earthquake Battle Healer The Log Lumberjack Mega Knight
The Log Earthquake Lumberjack Mega Knight
Earthquake Battle Healer The Log Mega Knight
Lumberjack Skeleton King
Battle Healer Lumberjack Mega Knight
Earthquake The Log Lumberjack Mega Knight Skeleton King
Lumberjack Mega Knight Earthquake Battle Healer The Log
Mega Knight Earthquake The Log Lumberjack Skeleton King
Lumberjack Mega Knight Skeleton King
The Log Lumberjack Mega Knight
Mega Knight Lumberjack
Mega Knight Battle Healer The Log Lumberjack
Earthquake The Log Battle Healer Lumberjack Mega Knight
Lumberjack
Mega Knight Earthquake Battle Healer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Battle Healer
Battle Healer The Log Lumberjack Mega Knight
Lumberjack Mega Knight Battle Healer The Log
Lumberjack Mega Knight Battle Healer The Log
Battle Healer Lumberjack Mega Knight
Battle Healer Lumberjack
Mega Knight Battle Healer Lumberjack
Mega Knight The Log
Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Lumberjack Skeleton King
Mega Knight
Battle Healer The Log Lumberjack Skeleton King
Mega Knight Earthquake Battle Healer The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake The Log
Earthquake The Log
The Log
Lumberjack
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Earthquake
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Earthquake The Log Mega Knight
The Log Earthquake
The Log Mega Knight
The Log
Earthquake The Log Mega Knight
Mega Knight
Earthquake The Log
Earthquake
The Log
Lumberjack Mega Knight
The Log Earthquake Skeleton King
Mega Knight
The Log Skeleton King
The Log Mega Knight

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