My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Bomb Tower Skeleton Army Giant Skeleton
The Log
Goblin Demolisher Skeleton Army Giant Skeleton
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Demolisher Skeleton Army Giant Skeleton
Fireball
Bomb Tower Skeleton Army
Poison
Bomb Tower Skeleton Army
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Goblin Demolisher Poison Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Skeleton Army Poison Giant Skeleton Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Bomb Tower Goblin Demolisher Poison Giant Skeleton Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Skeleton Army Bomb Tower Goblin Demolisher

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Skeleton Electro Giant Mega Knight
Bomb Tower
Goblin Demolisher
Skeleton Army
Poison
Giant Skeleton Mega Knight
Giant Skeleton
Earthquake Poison
Electro Giant
Earthquake
Mega Knight
Earthquake Poison

Defense Synergies 0 5

Earthquake
Bomb Tower Mega Knight
Bomb Tower
Earthquake Skeleton Army
Goblin Demolisher
Skeleton Army
Bomb Tower Giant Skeleton
Poison
Mega Knight
Giant Skeleton
Skeleton Army
Electro Giant
Mega Knight
Earthquake Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Bomb Tower Skeleton Army Mega Knight
Bomb Tower Skeleton Army Mega Knight Giant Skeleton
Bomb Tower Skeleton Army Mega Knight
Earthquake Bomb Tower Skeleton Army Poison Giant Skeleton Mega Knight
Skeleton Army Earthquake Bomb Tower Mega Knight
Bomb Tower Poison
Earthquake Bomb Tower Poison Giant Skeleton Electro Giant Mega Knight
Bomb Tower Skeleton Army
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Poison Earthquake Bomb Tower Giant Skeleton Electro Giant Mega Knight
Poison
Bomb Tower Skeleton Army Mega Knight Earthquake Giant Skeleton
Bomb Tower Skeleton Army Mega Knight Earthquake Poison
Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Electro Giant Mega Knight
Bomb Tower Mega Knight Skeleton Army Poison
Bomb Tower Mega Knight Skeleton Army
Earthquake Bomb Tower Poison Giant Skeleton Mega Knight
Bomb Tower
Skeleton Army Mega Knight Earthquake Bomb Tower Poison Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton Electro Giant
Poison Bomb Tower Mega Knight
Skeleton Army Giant Skeleton Mega Knight Bomb Tower
Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Skeleton Army Mega Knight
Poison Electro Giant Bomb Tower
Skeleton Army Bomb Tower Giant Skeleton
Giant Skeleton Mega Knight Bomb Tower Skeleton Army
Giant Skeleton Mega Knight Bomb Tower Skeleton Army Poison
Skeleton Army
Mega Knight Bomb Tower Giant Skeleton
Skeleton Army Mega Knight Poison Giant Skeleton Electro Giant
Skeleton Army Giant Skeleton Mega Knight Bomb Tower
Bomb Tower Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Bomb Tower Poison Giant Skeleton
Poison Mega Knight Earthquake Bomb Tower Giant Skeleton Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Giant Skeleton
Poison
Earthquake Poison Giant Skeleton
Earthquake Poison Giant Skeleton
Poison Earthquake Mega Knight
Poison Electro Giant
Earthquake Poison
Earthquake Poison
Poison
Poison
Poison Earthquake
Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison Mega Knight
Earthquake Poison
Earthquake Poison Mega Knight
Earthquake Poison Electro Giant Mega Knight
Earthquake Poison Giant Skeleton Mega Knight
Poison
Earthquake Poison
Earthquake Poison Electro Giant Mega Knight
Poison Earthquake
Poison Mega Knight
Poison
Poison Electro Giant
Poison Electro Giant
Poison Earthquake Mega Knight
Poison
Giant Skeleton Mega Knight
Earthquake Poison
Earthquake Skeleton Army
Poison
Poison Mega Knight
Earthquake Poison
Poison Giant Skeleton Electro Giant
Mega Knight
Electro Giant Poison Giant Skeleton
Poison
Poison Giant Skeleton Electro Giant Mega Knight

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