My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Sparky Mega Knight Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Lava Hound Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky Lava Hound
Giant Snowball
Guards Lava Hound
Zap
Guards Sparky Lava Hound
Barbarian Barrel
Guards Executioner Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Guards Executioner Sparky Lava Hound
Fireball
Executioner Sparky Lava Hound
Poison
Guards Executioner Sparky Lava Hound
Lightning
Executioner Sparky Archer Queen
Rocket
Executioner Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Executioner Archer Queen Lightning Sparky Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Earthquake Guards Executioner Archer Queen

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Sparky Mega Knight Lava Hound
Guards
Lava Hound
Executioner
Mega Knight
Lightning
Lava Hound
Sparky
Earthquake Archer Queen
Mega Knight
Earthquake Executioner Archer Queen
Lava Hound
Lightning Earthquake Guards Archer Queen
Archer Queen
Sparky Mega Knight Lava Hound

Defense Synergies 0 6

Earthquake
Sparky Mega Knight
Guards
Executioner Sparky Archer Queen
Executioner
Guards Mega Knight
Lightning
Sparky
Earthquake Guards
Mega Knight
Earthquake Executioner
Lava Hound
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Executioner Sparky
Sparky Executioner Mega Knight
Sparky Mega Knight Executioner Lightning
Sparky Guards Mega Knight
Lightning Earthquake Sparky Mega Knight
Earthquake Guards Executioner Mega Knight
Lightning Executioner
Earthquake Lightning Sparky Mega Knight
Sparky Archer Queen
Guards Sparky Mega Knight
Guards Executioner Earthquake Mega Knight
Executioner
Sparky Mega Knight Earthquake Guards Lightning
Executioner Sparky Mega Knight Earthquake Guards
Sparky Mega Knight
Lightning Sparky Mega Knight
Sparky Mega Knight Executioner
Mega Knight Guards Executioner
Earthquake Executioner Guards Mega Knight
Sparky
Mega Knight Earthquake Guards Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Sparky
Executioner Lightning Mega Knight
Guards Mega Knight Lightning Sparky
Guards Lightning Mega Knight Sparky
Guards Executioner Sparky Mega Knight
Executioner
Guards Sparky Lightning
Mega Knight Sparky
Lightning Mega Knight Sparky
Guards Sparky
Mega Knight Guards Sparky
Lightning Mega Knight Guards Archer Queen
Lightning Mega Knight Guards Executioner Sparky
Executioner Sparky Mega Knight
Guards Sparky Executioner Lightning Archer Queen
Executioner Mega Knight Earthquake Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Guards Sparky
Executioner
Earthquake Lightning Sparky
Earthquake Lightning Guards Sparky
Executioner Earthquake Sparky Mega Knight
Executioner
Earthquake Executioner Sparky
Earthquake Executioner Lightning
Lightning
Lightning Guards Sparky
Lightning Earthquake Sparky
Lightning Executioner Archer Queen
Earthquake Lightning Executioner Sparky
Earthquake Lightning
Earthquake Lightning Sparky
Earthquake Lightning Executioner Sparky
Earthquake Lightning Executioner Sparky Mega Knight
Lightning Earthquake Sparky
Lightning Sparky
Lightning Earthquake Executioner Sparky Mega Knight
Lightning Earthquake Mega Knight
Lightning Earthquake Sparky Mega Knight
Lightning
Lightning Sparky
Earthquake Lightning
Earthquake Executioner Sparky Mega Knight
Earthquake Executioner Lightning Sparky
Lightning Sparky Mega Knight
Lightning Sparky
Lightning Executioner Sparky
Lightning Guards
Lightning Sparky
Lightning Earthquake Sparky Mega Knight
Lightning Sparky
Sparky Mega Knight
Earthquake Lightning Sparky
Earthquake Lightning Guards
Lightning Executioner Archer Queen
Lightning Executioner Sparky Mega Knight
Earthquake Executioner Lightning
Lightning Sparky Archer Queen
Executioner Sparky Mega Knight Archer Queen
Guards Lightning Sparky Archer Queen
Executioner Lightning Archer Queen
Lightning Executioner Sparky Mega Knight Archer Queen

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