My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Royal Hogs Skeleton Army
Giant Snowball
Hog Rider Zappies Royal Hogs Skeleton Army
Zap
Zappies Royal Hogs Skeleton Army
Barbarian Barrel
Zappies Royal Hogs Skeleton Army
The Log
Hog Rider Zappies Royal Hogs Skeleton Army
Earthquake
Hog Rider Zappies Royal Hogs Skeleton Army
Arrows
Zappies Royal Hogs Skeleton Army
Royal Delivery
Hog Rider Zappies Royal Hogs Skeleton Army
Fireball
Hog Rider Zappies Royal Hogs Skeleton Army
Poison
Zappies Royal Hogs Skeleton Army
Lightning
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Skeleton Army Hog Rider Zappies Freeze Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Earthquake Skeleton Army Hog Rider

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Giant Royal Hogs
Hog Rider
Earthquake Rage Freeze Zappies Giant
Zappies
Hog Rider Giant Royal Hogs Rage
Giant
Earthquake Rage Hog Rider Zappies
Royal Hogs
Earthquake Zappies
Rage
Hog Rider Giant Zappies
Skeleton Army
Freeze
Hog Rider

Defense Synergies 0 3

Earthquake
Zappies
Hog Rider
Zappies
Earthquake Skeleton Army
Giant
Royal Hogs
Rage
Skeleton Army
Zappies Freeze
Freeze
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Skeleton Army Zappies
Skeleton Army Zappies Freeze
Skeleton Army Zappies
Earthquake Skeleton Army
Skeleton Army Freeze Earthquake Zappies
Zappies Freeze
Earthquake
Zappies Skeleton Army
Skeleton Army Zappies
Skeleton Army Earthquake Zappies Freeze
Zappies
Skeleton Army Earthquake Zappies Freeze
Skeleton Army Earthquake Zappies Freeze
Skeleton Army Zappies
Skeleton Army Zappies Freeze
Zappies Skeleton Army
Zappies Skeleton Army
Earthquake Freeze Zappies
Zappies
Skeleton Army Earthquake Zappies
Zappies Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies
Zappies Skeleton Army
Skeleton Army Zappies
Zappies Skeleton Army
Zappies Freeze
Skeleton Army Zappies
Zappies Skeleton Army
Freeze Zappies Skeleton Army
Zappies Skeleton Army
Zappies
Skeleton Army
Skeleton Army Zappies
Zappies Skeleton Army
Zappies Skeleton Army Freeze
Earthquake Zappies Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Earthquake
Earthquake Freeze
Earthquake
Freeze
Earthquake
Earthquake Freeze
Earthquake
Earthquake
Earthquake Freeze
Earthquake
Earthquake
Earthquake
Earthquake Freeze
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Freeze
Earthquake
Zappies Freeze
Earthquake
Zappies Freeze
Earthquake
Earthquake Zappies Skeleton Army Freeze
Zappies
Freeze
Earthquake
Zappies Freeze
Zappies
Freeze

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