My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler X-Bow Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard Skeleton King
Giant Snowball
Fisherman Graveyard Skeleton King
Zap
X-Bow Fisherman Graveyard Skeleton King
Barbarian Barrel
Hunter X-Bow Graveyard Skeleton King
The Log
Hunter X-Bow Fisherman Graveyard Skeleton King
Earthquake
X-Bow Graveyard Skeleton King
Arrows
Graveyard Skeleton King
Royal Delivery
Hunter Bowler Fisherman Graveyard Skeleton King
Fireball
Hunter Bowler X-Bow Fisherman Skeleton King
Poison
Hunter X-Bow Fisherman Graveyard Skeleton King
Lightning
Hunter Bowler X-Bow Fisherman Skeleton King
Rocket
Hunter Bowler X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Bowler The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Fisherman Hunter Skeleton King Bowler Graveyard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Earthquake Fisherman Hunter

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hunter The Log Graveyard
Hunter
Fisherman Earthquake Bowler X-Bow
Bowler
Graveyard Hunter The Log Fisherman
X-Bow
The Log Hunter
The Log
X-Bow Earthquake Bowler Fisherman Graveyard
Fisherman
Hunter Bowler The Log Graveyard
Graveyard
Bowler Skeleton King Earthquake The Log Fisherman
Skeleton King
Graveyard

Defense Synergies 3 8

Earthquake
X-Bow The Log
Hunter
Fisherman Bowler The Log Skeleton King
Bowler
The Log Hunter
X-Bow
The Log Earthquake Fisherman
The Log
Bowler X-Bow Earthquake Hunter Fisherman
Fisherman
Hunter X-Bow The Log Skeleton King
Graveyard
Skeleton King
Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler X-Bow The Log
Hunter X-Bow The Log Fisherman
Hunter Bowler Fisherman
Hunter Bowler Fisherman Skeleton King
Earthquake Bowler X-Bow The Log
Bowler The Log Earthquake Hunter X-Bow
Hunter X-Bow
Earthquake Bowler X-Bow The Log
Hunter X-Bow Fisherman Skeleton King
Hunter Bowler Fisherman
Earthquake Hunter Bowler X-Bow The Log Fisherman Skeleton King
Hunter
Hunter Bowler Earthquake X-Bow The Log
Bowler Earthquake Hunter X-Bow The Log Skeleton King
Hunter X-Bow Skeleton King
Hunter Bowler X-Bow The Log Fisherman
Hunter Bowler X-Bow Fisherman
Hunter Bowler X-Bow The Log Fisherman
Earthquake Hunter The Log Bowler Fisherman
Hunter Fisherman
Bowler Earthquake Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler X-Bow Fisherman
Hunter Bowler X-Bow The Log Fisherman
Hunter Bowler The Log Fisherman
Hunter Bowler X-Bow The Log Fisherman
Hunter Bowler Fisherman
Hunter
Hunter Bowler
Hunter Fisherman
X-Bow The Log
Hunter Bowler
Bowler The Log
Bowler Hunter Skeleton King
Bowler
Hunter Bowler X-Bow The Log Fisherman Skeleton King
Bowler Earthquake Hunter The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow The Log
Bowler X-Bow The Log Fisherman
Earthquake X-Bow The Log
Earthquake The Log
Earthquake Bowler The Log
Hunter
Earthquake Bowler The Log
Earthquake X-Bow The Log Hunter Bowler
The Log X-Bow Fisherman
Bowler X-Bow Fisherman
Earthquake Bowler X-Bow The Log Fisherman
Earthquake Hunter Bowler The Log Fisherman
Earthquake X-Bow Fisherman
Earthquake X-Bow The Log Fisherman
Earthquake X-Bow Hunter Bowler The Log
Earthquake Bowler X-Bow The Log
Earthquake
Fisherman
Earthquake Hunter Bowler X-Bow The Log Fisherman
Earthquake Bowler X-Bow The Log
Earthquake Bowler X-Bow The Log
Bowler X-Bow The Log Fisherman
Earthquake X-Bow The Log
Earthquake The Log Hunter Bowler
Fisherman
X-Bow The Log Earthquake Hunter Bowler Fisherman
Bowler X-Bow The Log Fisherman
X-Bow The Log Fisherman
Hunter X-Bow
Bowler
Earthquake Hunter X-Bow The Log
Earthquake Bowler The Log
Earthquake X-Bow
Hunter
The Log
Hunter Bowler
The Log Earthquake Bowler Skeleton King
Bowler The Log Skeleton King
Bowler X-Bow The Log
Bowler

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