My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Executioner Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Battle Ram Bomb Tower Executioner
The Log
Battle Ram Prince
Earthquake
Bomb Tower
Arrows
Royal Delivery
Battle Ram Prince Executioner
Fireball
Battle Ram Bomb Tower Executioner
Poison
Bomb Tower Executioner
Lightning
Battle Ram Bomb Tower Prince Executioner Goblinstein
Rocket
Bomb Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tornado Battle Ram Bomb Tower Prince Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Tornado Battle Ram Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Battle Ram Tornado Prince Mega Knight
Battle Ram
Earthquake Tornado
Bomb Tower
Tornado
Executioner Earthquake Battle Ram Mega Knight
Prince
Mega Knight Earthquake
Executioner
Tornado Mega Knight
Mega Knight
Prince Earthquake Tornado Executioner
Goblinstein

Defense Synergies 2 7

Earthquake
Bomb Tower Tornado Mega Knight
Battle Ram
Bomb Tower
Tornado Earthquake
Tornado
Bomb Tower Executioner Earthquake Prince Mega Knight
Prince
Tornado Executioner
Executioner
Tornado Prince Mega Knight
Mega Knight
Earthquake Tornado Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner
Bomb Tower Prince Executioner Mega Knight
Bomb Tower Tornado Prince Mega Knight Executioner
Bomb Tower Prince Mega Knight
Earthquake Bomb Tower Tornado Prince Mega Knight
Tornado Earthquake Bomb Tower Executioner Mega Knight
Tornado Bomb Tower Executioner
Earthquake Bomb Tower Mega Knight
Bomb Tower Tornado Prince
Tornado Prince Mega Knight
Executioner Earthquake Bomb Tower Tornado Mega Knight
Executioner Tornado
Bomb Tower Prince Mega Knight Earthquake
Bomb Tower Executioner Mega Knight Earthquake Tornado Prince
Bomb Tower Prince Mega Knight
Bomb Tower Tornado Prince Mega Knight
Bomb Tower Mega Knight Tornado Prince Executioner
Bomb Tower Mega Knight Tornado Prince Executioner
Earthquake Bomb Tower Tornado Executioner Mega Knight
Bomb Tower Tornado Prince
Mega Knight Earthquake Bomb Tower Prince Executioner
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Bomb Tower Prince Executioner Mega Knight
Mega Knight Bomb Tower Prince
Prince Mega Knight Tornado
Prince Executioner Mega Knight
Executioner Bomb Tower Tornado
Prince Bomb Tower
Mega Knight Bomb Tower Prince
Mega Knight Bomb Tower Tornado Prince
Mega Knight Bomb Tower Prince
Mega Knight Tornado Prince
Prince Mega Knight Bomb Tower Executioner
Bomb Tower Executioner Mega Knight
Bomb Tower Tornado Prince Executioner
Executioner Mega Knight Earthquake Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado Executioner
Earthquake
Earthquake Prince
Executioner Earthquake Mega Knight
Executioner Tornado
Earthquake Tornado Executioner
Earthquake Tornado Executioner
Tornado
Tornado Prince
Earthquake Tornado Prince
Tornado Executioner
Earthquake Executioner
Earthquake
Earthquake Prince
Earthquake Executioner
Earthquake Executioner Mega Knight
Earthquake Tornado
Earthquake Prince Executioner Mega Knight
Earthquake Tornado Mega Knight
Earthquake Prince Mega Knight
Tornado
Tornado Prince
Earthquake
Earthquake Tornado Executioner Mega Knight
Earthquake Tornado Executioner
Tornado Prince Mega Knight
Tornado
Tornado Executioner
Earthquake Mega Knight
Prince Mega Knight
Earthquake
Earthquake Prince
Tornado Executioner
Prince Executioner Mega Knight
Earthquake Executioner
Tornado
Prince Executioner Mega Knight
Tornado
Tornado Executioner
Tornado Prince Executioner Mega Knight
Prince
Mega Knight

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