My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Valkyrie Dark Prince Witch Ice Wizard
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Dark Prince Witch Ice Wizard
Fireball
Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Valkyrie Dark Prince Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Tornado Dark Prince Poison Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince Poison Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Tornado Ice Wizard Valkyrie Dark Prince Poison Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Tornado Ice Wizard Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Tornado Dark Prince Electro Giant
Valkyrie
Tornado Dark Prince Witch
Tornado
Electro Giant Earthquake Valkyrie Dark Prince Poison Witch Ice Wizard
Dark Prince
Electro Giant Earthquake Valkyrie Tornado Poison Witch Ice Wizard
Poison
Tornado Dark Prince
Witch
Valkyrie Tornado Dark Prince
Electro Giant
Tornado Dark Prince Earthquake
Ice Wizard
Tornado Dark Prince

Defense Synergies 1 15

Earthquake
Tornado Ice Wizard
Valkyrie
Tornado Witch Ice Wizard
Tornado
Ice Wizard Earthquake Valkyrie Dark Prince Poison Witch Electro Giant
Dark Prince
Tornado Poison Witch Ice Wizard
Poison
Tornado Dark Prince Ice Wizard
Witch
Valkyrie Tornado Dark Prince Ice Wizard
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Earthquake Valkyrie Dark Prince Poison Witch Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Valkyrie Dark Prince Witch Ice Wizard
Tornado Witch Valkyrie Dark Prince Ice Wizard
Witch Valkyrie Dark Prince Ice Wizard
Earthquake Valkyrie Tornado Dark Prince Poison
Tornado Earthquake Valkyrie Dark Prince Ice Wizard
Tornado Poison Witch Ice Wizard
Earthquake Valkyrie Poison Electro Giant
Witch Tornado Ice Wizard
Tornado Valkyrie Dark Prince Ice Wizard
Valkyrie Poison Witch Ice Wizard Earthquake Tornado Dark Prince Electro Giant
Tornado Poison Witch Ice Wizard
Earthquake Valkyrie Dark Prince Witch Ice Wizard
Valkyrie Earthquake Tornado Dark Prince Poison Witch
Tornado Electro Giant
Valkyrie Tornado Dark Prince Poison Witch
Valkyrie Tornado Dark Prince Witch Ice Wizard
Earthquake Valkyrie Tornado Poison Witch Dark Prince Ice Wizard
Tornado
Valkyrie Dark Prince Earthquake Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch Electro Giant
Poison Valkyrie
Valkyrie Dark Prince Witch
Valkyrie Dark Prince Tornado
Valkyrie Dark Prince Witch
Poison Electro Giant Tornado Witch Ice Wizard
Dark Prince Valkyrie Witch Ice Wizard
Valkyrie Dark Prince
Valkyrie Tornado Dark Prince Poison Witch
Witch
Valkyrie Dark Prince Witch
Valkyrie Tornado Dark Prince Poison Electro Giant
Dark Prince Valkyrie Witch
Valkyrie Witch Electro Giant
Witch Electro Giant Valkyrie Tornado Dark Prince Poison
Valkyrie Poison Earthquake Dark Prince Witch Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Valkyrie
Poison Tornado Ice Wizard
Earthquake Poison
Earthquake Valkyrie Dark Prince Poison
Poison Earthquake Valkyrie Dark Prince
Poison Electro Giant Tornado Witch Ice Wizard
Earthquake Tornado Poison Witch
Earthquake Poison Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Earthquake Valkyrie Tornado Dark Prince
Poison Tornado
Earthquake Poison
Earthquake Poison
Earthquake Poison
Earthquake Poison Witch
Earthquake Poison
Earthquake Tornado Poison
Earthquake Dark Prince Poison
Earthquake Valkyrie Tornado Poison Witch Electro Giant
Earthquake Poison
Tornado Poison
Tornado
Earthquake Poison
Earthquake Tornado Poison Electro Giant Valkyrie Dark Prince Witch Ice Wizard
Witch
Poison Earthquake Tornado Witch Ice Wizard
Tornado Poison Witch
Poison Tornado
Poison Tornado Witch Electro Giant Ice Wizard
Poison Witch Electro Giant
Poison Earthquake
Poison
Earthquake Poison
Earthquake Dark Prince Witch
Poison Tornado Witch Ice Wizard
Poison Valkyrie Dark Prince
Earthquake Poison
Tornado Poison Electro Giant
Dark Prince
Electro Giant Tornado Poison Witch
Tornado Poison Witch
Poison Tornado Dark Prince Witch Electro Giant

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