My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Curse Goblin Barrel
Zap
Archers Firecracker Goblin Curse Goblin Barrel
Barbarian Barrel
Electro Spirit Archers Firecracker Goblin Curse Goblin Barrel Giant Skeleton
The Log
Electro Spirit Archers Firecracker Goblin Curse Goblin Barrel Giant Skeleton
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Electro Spirit Archers Firecracker Goblin Curse Goblin Barrel
Royal Delivery
Electro Spirit Archers Firecracker Goblin Barrel Giant Skeleton Mother Witch
Fireball
Archers Firecracker Goblin Barrel Mother Witch
Poison
Archers Firecracker Goblin Curse Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Goblin Curse Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Archers Arrows Firecracker Goblin Barrel Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Archers Arrows

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Giant Skeleton Mother Witch
Archers
Arrows Giant Skeleton
Arrows
Goblin Curse Archers Goblin Barrel Giant Skeleton Mother Witch
Firecracker
Goblin Barrel Giant Skeleton
Goblin Curse
Arrows Electro Spirit
Goblin Barrel
Arrows Firecracker Giant Skeleton
Giant Skeleton
Electro Spirit Archers Arrows Firecracker Goblin Barrel Mother Witch
Mother Witch
Electro Spirit Arrows Giant Skeleton

Defense Synergies 0 6

Electro Spirit
Archers
Firecracker Giant Skeleton
Arrows
Giant Skeleton Mother Witch
Firecracker
Archers Giant Skeleton
Goblin Curse
Goblin Barrel
Giant Skeleton
Archers Arrows Firecracker Mother Witch
Mother Witch
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Goblin Curse
Archers Goblin Curse Giant Skeleton
Firecracker Goblin Curse
Arrows Firecracker Giant Skeleton
Arrows Electro Spirit Archers Firecracker Mother Witch
Electro Spirit Archers Arrows Firecracker Goblin Curse
Electro Spirit Arrows Giant Skeleton
Goblin Curse
Archers Firecracker Giant Skeleton
Archers Goblin Curse Mother Witch Electro Spirit Arrows Firecracker Giant Skeleton
Arrows Archers Firecracker Goblin Curse
Goblin Curse Giant Skeleton
Electro Spirit Arrows Firecracker Goblin Curse
Goblin Curse
Goblin Curse
Arrows Firecracker
Arrows Electro Spirit Archers Firecracker
Arrows Electro Spirit Archers Firecracker Goblin Curse Giant Skeleton Mother Witch
Goblin Curse
Electro Spirit Archers Arrows Firecracker Goblin Curse Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton
Archers Arrows Firecracker
Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Curse
Arrows Firecracker Mother Witch Electro Spirit Archers Goblin Curse
Archers Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Electro Spirit Firecracker
Goblin Curse
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Curse
Archers Firecracker Goblin Curse
Electro Spirit Archers Firecracker Giant Skeleton
Arrows Electro Spirit Archers Firecracker Goblin Curse Giant Skeleton Mother Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Goblin Curse
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Goblin Curse
Arrows Firecracker Mother Witch Electro Spirit Goblin Curse
Archers Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Firecracker Arrows
Archers Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker
Arrows Firecracker Goblin Curse Mother Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Goblin Curse Mother Witch Electro Spirit
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Curse
Archers Arrows Firecracker Goblin Curse Mother Witch
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker Goblin Curse
Electro Spirit Archers
Archers Arrows Firecracker Goblin Curse
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Electro Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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