My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Mega Minion Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton
Giant Snowball
Archers Mega Minion
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Archers Firecracker Giant Skeleton
The Log
Electro Spirit Archers Firecracker Royal Giant Giant Skeleton
Earthquake
Archers Firecracker
Arrows
Electro Spirit Archers Firecracker
Royal Delivery
Electro Spirit Archers Firecracker Mega Minion Giant Skeleton
Fireball
Archers Firecracker Mega Minion
Poison
Archers Firecracker Mega Minion
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Archers Arrows Firecracker Mega Minion Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Archers Arrows

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant Giant Skeleton
Archers
Arrows Royal Giant Giant Skeleton
Arrows
Royal Giant Archers Mega Minion Giant Skeleton
Firecracker
Royal Giant Mega Minion Giant Skeleton
Royal Giant
Arrows Firecracker Electro Spirit Archers Mega Minion Giant Skeleton The Log
Mega Minion
Electro Spirit Arrows Firecracker Royal Giant Giant Skeleton
Giant Skeleton
Electro Spirit Archers Arrows Firecracker Royal Giant Mega Minion The Log
The Log
Royal Giant Giant Skeleton

Defense Synergies 2 12

Electro Spirit
Mega Minion The Log
Archers
Firecracker Mega Minion Giant Skeleton The Log
Arrows
Mega Minion Giant Skeleton
Firecracker
The Log Archers Mega Minion Giant Skeleton
Royal Giant
Mega Minion
Electro Spirit Archers Arrows Firecracker Giant Skeleton The Log
Giant Skeleton
Archers Arrows Firecracker Mega Minion The Log
The Log
Firecracker Electro Spirit Archers Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion The Log
Firecracker Mega Minion The Log
Archers Mega Minion Giant Skeleton
Firecracker Mega Minion
Arrows Firecracker Giant Skeleton The Log
Arrows The Log Electro Spirit Archers Firecracker Mega Minion
Mega Minion Electro Spirit Archers Arrows Firecracker
Electro Spirit Arrows Giant Skeleton The Log
Archers Firecracker Giant Skeleton
Archers Electro Spirit Arrows Firecracker Mega Minion Giant Skeleton The Log
Arrows Mega Minion Archers Firecracker
Giant Skeleton The Log
Electro Spirit Arrows Firecracker Mega Minion The Log
The Log
Arrows Firecracker
Arrows Electro Spirit Archers Firecracker Mega Minion The Log
Arrows The Log Electro Spirit Archers Firecracker Mega Minion Giant Skeleton
Electro Spirit Archers Arrows Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton
Archers Arrows Firecracker Mega Minion The Log
Giant Skeleton The Log
Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Electro Spirit Archers
Archers Mega Minion Giant Skeleton
Giant Skeleton
Giant Skeleton Electro Spirit Firecracker Mega Minion The Log
Mega Minion
Mega Minion Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton
Archers Firecracker
Electro Spirit Archers Firecracker Mega Minion Giant Skeleton The Log
Arrows Electro Spirit Archers Firecracker Mega Minion Giant Skeleton The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Mega Minion
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Archers Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Archers Arrows Firecracker Mega Minion The Log
Arrows Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit
Mega Minion
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Archers Arrows Firecracker
Electro Spirit Firecracker Mega Minion
Mega Minion
Arrows The Log
Electro Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Electro Spirit Archers
Archers Arrows Firecracker Mega Minion
Arrows The Log
Firecracker Mega Minion
Arrows The Log Firecracker
Arrows Giant Skeleton
Firecracker Mega Minion
Electro Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

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