My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Electro Spirit Archers Knight Witch
The Log
Electro Spirit Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Electro Spirit Archers Witch
Royal Delivery
Electro Spirit Archers Knight Hog Rider Witch
Fireball
Archers Hog Rider Witch
Poison
Archers Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Knight Earthquake Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Knight Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Knight Earthquake Mega Knight
Knight
Archers Hog Rider Arrows Earthquake Witch
Earthquake
Hog Rider Arrows Knight Mega Knight
Hog Rider
Arrows Knight Earthquake Electro Spirit Archers Witch Mega Knight
Witch
Knight Hog Rider Mega Knight
Mega Knight
Archers Arrows Earthquake Hog Rider Witch

Defense Synergies 2 7

Electro Spirit
Archers
Knight Witch Mega Knight
Arrows
Mega Knight Knight
Knight
Archers Arrows Earthquake Witch
Earthquake
Knight Mega Knight
Hog Rider
Witch
Archers Knight Mega Knight
Mega Knight
Arrows Archers Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight
Knight Witch Mega Knight
Witch Mega Knight Archers Knight
Witch Knight Mega Knight
Arrows Earthquake Mega Knight
Arrows Electro Spirit Archers Earthquake Mega Knight
Electro Spirit Archers Arrows Witch
Earthquake Electro Spirit Arrows Mega Knight
Witch
Knight Archers Mega Knight
Archers Witch Electro Spirit Arrows Knight Earthquake Mega Knight
Arrows Archers Witch
Mega Knight Knight Earthquake Witch
Mega Knight Electro Spirit Arrows Earthquake Witch
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Witch
Arrows Mega Knight Electro Spirit Archers Knight Witch
Arrows Earthquake Witch Electro Spirit Archers Knight Mega Knight
Mega Knight Electro Spirit Archers Arrows Knight Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Witch
Archers Arrows Knight Mega Knight
Mega Knight Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Arrows Electro Spirit Archers Witch
Archers Knight Witch
Mega Knight Knight
Mega Knight Electro Spirit Knight Witch
Witch
Mega Knight Knight Witch
Mega Knight Arrows
Mega Knight Knight Witch
Archers Witch Mega Knight
Witch Electro Spirit Archers Knight
Arrows Mega Knight Electro Spirit Archers Earthquake Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows
Earthquake Arrows
Earthquake Arrows Knight
Arrows Earthquake Mega Knight
Arrows Electro Spirit Witch
Archers Arrows Earthquake Witch
Arrows Earthquake
Arrows
Arrows Knight Earthquake
Archers Arrows
Earthquake Knight
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Witch
Earthquake Arrows Mega Knight
Arrows Earthquake
Archers Arrows Earthquake Mega Knight
Arrows Earthquake Witch Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Electro Spirit Witch Mega Knight
Witch
Arrows Earthquake Witch
Arrows Witch Mega Knight
Arrows
Archers Arrows Witch
Electro Spirit Witch
Arrows Earthquake Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows Earthquake
Earthquake Electro Spirit Archers Witch
Archers Arrows Witch
Arrows
Knight Mega Knight
Arrows Earthquake
Arrows
Mega Knight
Electro Spirit Witch
Witch
Witch Mega Knight
Mega Knight

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