My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman
Giant Snowball
Archers Tombstone Fisherman
Zap
Archers Royal Giant Tombstone Fisherman
Barbarian Barrel
Electro Spirit Archers Tombstone
The Log
Electro Spirit Archers Royal Giant Tombstone Fisherman
Earthquake
Archers Tombstone
Arrows
Electro Spirit Archers Tombstone
Royal Delivery
Electro Spirit Archers Fisherman
Fireball
Archers Tombstone Fisherman
Poison
Archers Tombstone Fisherman
Lightning
Tombstone Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Tombstone Fisherman Fireball Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Archers
Arrows Royal Giant Fisherman
Arrows
Royal Giant Fireball Archers
Royal Giant
Arrows Fireball Fisherman Electro Spirit Archers Monk
Tombstone
Fireball
Arrows Royal Giant Electro Spirit
Fisherman
Royal Giant Archers
Monk
Royal Giant

Defense Synergies 0 8

Electro Spirit
Fisherman
Archers
Tombstone Fisherman
Arrows
Tombstone Fireball Monk
Royal Giant
Tombstone
Archers Arrows Fireball
Fireball
Arrows Tombstone
Fisherman
Electro Spirit Archers Monk
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Tombstone Fisherman Monk
Fisherman Archers Tombstone
Tombstone Fisherman Monk
Arrows Tombstone Fireball Monk
Arrows Fireball Electro Spirit Archers
Electro Spirit Archers Arrows Tombstone Fireball
Electro Spirit Arrows Fireball Monk
Tombstone Fisherman
Archers Fisherman
Archers Electro Spirit Arrows Tombstone Fireball Fisherman
Arrows Archers Fireball
Tombstone Fireball
Fireball Electro Spirit Arrows Tombstone
Tombstone
Monk Fireball Fisherman
Arrows Tombstone Fireball Fisherman
Arrows Tombstone Fireball Electro Spirit Archers Fisherman
Arrows Electro Spirit Archers Tombstone Fireball Fisherman
Fisherman
Electro Spirit Archers Arrows Fireball Fisherman
Tombstone Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Fireball Fisherman
Fireball Archers Arrows Fisherman Monk
Tombstone Fisherman
Fireball Fisherman Monk
Tombstone Fisherman
Arrows Fireball Electro Spirit Archers Monk
Archers Tombstone Fireball
Fisherman
Electro Spirit Tombstone Fireball Monk
Tombstone
Tombstone
Monk Arrows Fireball
Tombstone Fireball
Archers Fireball
Tombstone Electro Spirit Archers Fireball Fisherman Monk
Arrows Electro Spirit Archers Fireball
Electro Spirit Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Monk
Arrows Fireball Monk Fisherman
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Monk
Archers Arrows
Arrows Fireball
Arrows Fireball Monk Fisherman
Fireball Fisherman
Monk Arrows Fireball Fisherman
Fireball Monk Archers Arrows
Fireball Fisherman
Arrows Fireball Fisherman Monk
Arrows Fireball Fisherman
Arrows Fireball
Arrows Fireball
Monk Arrows Fireball
Fisherman
Archers Arrows Fireball Fisherman Monk
Arrows Fireball Monk
Fireball Monk
Arrows Fireball
Fisherman Monk
Arrows Fireball Monk
Arrows Electro Spirit Fireball
Fisherman
Arrows Fireball Fisherman Monk
Fireball Arrows Fisherman Monk
Fireball Arrows Fisherman
Archers Arrows Fireball
Electro Spirit Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball Monk
Arrows Fireball Monk
Electro Spirit Archers Tombstone Fireball
Fireball Archers Arrows Monk
Arrows Fireball
Fireball
Arrows Fireball
Monk Arrows Fireball
Electro Spirit Fireball
Fireball
Fireball Monk
Fireball Monk
Fisherman

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