My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Cage Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider
Giant Snowball
Archers Royal Recruits Hog Rider
Zap
Archers
Barbarian Barrel
Electro Spirit Archers Royal Recruits Goblin Cage
The Log
Electro Spirit Archers Royal Recruits Goblin Cage Hog Rider
Earthquake
Archers Goblin Cage Hog Rider
Arrows
Electro Spirit Archers Royal Recruits
Royal Delivery
Electro Spirit Archers Royal Recruits Goblin Cage Hog Rider
Fireball
Archers Goblin Cage Hog Rider
Poison
Archers Royal Recruits Goblin Cage
Lightning
Goblin Cage Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Archers Arrows Goblin Cage Hog Rider Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Archers Arrows

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Arrows Royal Recruits Goblin Cage Hog Rider Barbarian Barrel
Arrows
Hog Rider Archers
Royal Recruits
Archers Hog Rider Barbarian Barrel
Goblin Cage
Archers Hog Rider Barbarian Barrel
Hog Rider
Arrows Electro Spirit Archers Royal Recruits Goblin Cage Barbarian Barrel
Barbarian Barrel
Archers Royal Recruits Goblin Cage Hog Rider
Goblinstein

Defense Synergies 1 4

Electro Spirit
Archers
Barbarian Barrel Royal Recruits Goblin Cage
Arrows
Barbarian Barrel
Royal Recruits
Archers
Goblin Cage
Archers Barbarian Barrel
Hog Rider
Barbarian Barrel
Archers Arrows Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Barbarian Barrel
Royal Recruits Goblin Cage
Goblin Cage Archers Royal Recruits
Royal Recruits Goblin Cage
Arrows Royal Recruits Goblin Cage Barbarian Barrel
Arrows Barbarian Barrel Electro Spirit Archers
Electro Spirit Archers Arrows Goblin Cage
Electro Spirit Arrows Royal Recruits Goblin Cage Barbarian Barrel
Royal Recruits Goblin Cage
Archers Royal Recruits Barbarian Barrel
Archers Electro Spirit Arrows Royal Recruits Barbarian Barrel
Arrows Archers
Royal Recruits Goblin Cage
Electro Spirit Arrows Royal Recruits Goblin Cage Barbarian Barrel
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Electro Spirit Archers Royal Recruits Barbarian Barrel
Arrows Goblin Cage Barbarian Barrel Electro Spirit Archers Royal Recruits
Royal Recruits Goblin Cage
Royal Recruits Electro Spirit Archers Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Goblin Cage Barbarian Barrel
Archers Arrows Barbarian Barrel
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Barbarian Barrel
Royal Recruits Goblin Cage
Arrows Electro Spirit Archers
Royal Recruits Archers Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Spirit Barbarian Barrel
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Archers Goblin Cage
Royal Recruits Electro Spirit Archers Goblin Cage Barbarian Barrel
Arrows Electro Spirit Archers Royal Recruits Goblin Cage Barbarian Barrel
Electro Spirit Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Spirit
Archers Arrows
Arrows Barbarian Barrel
Arrows
Arrows Royal Recruits Barbarian Barrel
Archers Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Archers Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Royal Recruits Barbarian Barrel
Arrows Electro Spirit Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Archers Arrows
Electro Spirit
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Archers Royal Recruits Barbarian Barrel
Archers Arrows
Arrows Barbarian Barrel
Arrows
Arrows
Royal Recruits
Electro Spirit Royal Recruits
Royal Recruits Barbarian Barrel

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