My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Goblin Cage Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Guards Ram Rider
Giant Snowball
Archers Skeleton Barrel Guards Witch Ram Rider
Zap
Archers Skeleton Barrel Guards Witch Ram Rider
Barbarian Barrel
Electro Spirit Archers Skeleton Barrel Goblin Cage Guards Witch
The Log
Electro Spirit Archers Skeleton Barrel Goblin Cage Guards Witch Ram Rider
Earthquake
Archers Goblin Cage Guards Witch
Arrows
Electro Spirit Archers Skeleton Barrel Guards Witch
Royal Delivery
Electro Spirit Archers Skeleton Barrel Goblin Cage Guards Witch Ram Rider
Fireball
Archers Skeleton Barrel Goblin Cage Witch Ram Rider
Poison
Archers Skeleton Barrel Goblin Cage Guards Witch
Lightning
Goblin Cage Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Barrel Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Skeleton Barrel Guards Goblin Cage Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Skeleton Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Archers
Arrows Skeleton Barrel Goblin Cage Ram Rider
Arrows
Archers Skeleton Barrel Ram Rider
Skeleton Barrel
Archers Arrows Goblin Cage Guards Witch Ram Rider
Goblin Cage
Archers Skeleton Barrel Witch Ram Rider
Guards
Skeleton Barrel Ram Rider
Witch
Skeleton Barrel Goblin Cage Ram Rider
Ram Rider
Electro Spirit Archers Arrows Skeleton Barrel Goblin Cage Guards Witch

Defense Synergies 0 6

Electro Spirit
Archers
Goblin Cage Guards Witch
Arrows
Skeleton Barrel
Goblin Cage
Archers Guards Witch
Guards
Archers Goblin Cage Witch
Witch
Archers Goblin Cage Guards
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Cage Ram Rider
Goblin Cage Witch Ram Rider
Goblin Cage Witch Ram Rider Archers
Goblin Cage Witch Guards Ram Rider
Arrows Goblin Cage
Arrows Electro Spirit Archers Guards
Ram Rider Electro Spirit Archers Arrows Goblin Cage Witch
Electro Spirit Arrows Skeleton Barrel Goblin Cage Ram Rider
Witch Goblin Cage
Guards Archers
Archers Guards Witch Electro Spirit Arrows Ram Rider
Arrows Archers Witch Ram Rider
Goblin Cage Guards Witch Ram Rider
Electro Spirit Arrows Goblin Cage Guards Witch
Goblin Cage Ram Rider
Goblin Cage Ram Rider
Arrows Goblin Cage Witch
Arrows Goblin Cage Electro Spirit Archers Guards Witch Ram Rider
Arrows Goblin Cage Witch Electro Spirit Archers Guards Ram Rider
Goblin Cage Ram Rider
Electro Spirit Archers Arrows Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Goblin Cage Witch
Archers Arrows Skeleton Barrel
Guards Goblin Cage Witch Ram Rider
Guards Goblin Cage Ram Rider
Goblin Cage Guards Witch Ram Rider
Arrows Electro Spirit Archers Skeleton Barrel Witch Ram Rider
Guards Archers Goblin Cage Witch Ram Rider
Goblin Cage
Goblin Cage Electro Spirit Witch
Witch Goblin Cage Guards
Goblin Cage Guards Witch
Arrows Goblin Cage Guards
Goblin Cage Guards Witch Ram Rider
Archers Goblin Cage Witch
Guards Witch Electro Spirit Archers Goblin Cage
Arrows Electro Spirit Archers Goblin Cage Witch
Electro Spirit Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards
Arrows
Arrows Electro Spirit Skeleton Barrel Witch Ram Rider
Archers Arrows Witch
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel Ram Rider
Guards
Arrows Skeleton Barrel Ram Rider
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Electro Spirit Witch
Witch
Arrows Skeleton Barrel Witch Ram Rider
Arrows Skeleton Barrel Witch Ram Rider
Arrows Skeleton Barrel
Archers Arrows Witch
Electro Spirit Skeleton Barrel Guards Witch
Arrows
Electro Spirit Arrows
Arrows
Skeleton Barrel Electro Spirit Archers Guards Witch
Archers Arrows Witch Ram Rider
Arrows
Arrows Skeleton Barrel
Arrows
Electro Spirit Guards Witch
Witch
Skeleton Barrel Witch

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