My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider Furnace Baby Dragon Witch
Zap
Archers Cannon Furnace Witch
Barbarian Barrel
Electro Spirit Archers Cannon Valkyrie Furnace Witch
The Log
Electro Spirit Archers Cannon Hog Rider Furnace Witch
Earthquake
Archers Cannon Hog Rider Furnace Witch
Arrows
Electro Spirit Archers Furnace Witch
Royal Delivery
Electro Spirit Archers Valkyrie Hog Rider Baby Dragon Witch
Fireball
Archers Cannon Hog Rider Furnace Baby Dragon Witch
Poison
Archers Cannon Furnace Witch
Lightning
Cannon Valkyrie Furnace Baby Dragon Witch
Rocket
Valkyrie Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Cannon Valkyrie Hog Rider Furnace Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Cannon Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Valkyrie Hog Rider Baby Dragon
Cannon
Valkyrie
Archers Hog Rider Furnace Baby Dragon Witch
Hog Rider
Valkyrie Electro Spirit Archers Furnace Baby Dragon Witch
Furnace
Valkyrie Hog Rider Baby Dragon
Baby Dragon
Archers Valkyrie Hog Rider Furnace Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 13

Electro Spirit
Baby Dragon
Archers
Valkyrie Cannon Furnace Baby Dragon Witch
Cannon
Archers Valkyrie Baby Dragon Witch
Valkyrie
Archers Cannon Furnace Baby Dragon Witch
Hog Rider
Furnace
Archers Valkyrie Baby Dragon
Baby Dragon
Electro Spirit Archers Cannon Valkyrie Furnace Witch
Witch
Archers Cannon Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Cannon Valkyrie Furnace Witch
Cannon Furnace Witch Archers Valkyrie
Cannon Witch Valkyrie Furnace
Valkyrie
Electro Spirit Archers Cannon Valkyrie Furnace Baby Dragon
Furnace Electro Spirit Archers Cannon Baby Dragon Witch
Electro Spirit Cannon Valkyrie Baby Dragon
Cannon Witch Furnace
Archers Cannon Valkyrie
Archers Valkyrie Witch Electro Spirit Cannon Furnace Baby Dragon
Archers Furnace Baby Dragon Witch
Cannon Furnace Valkyrie Witch
Valkyrie Electro Spirit Cannon Furnace Baby Dragon Witch
Cannon Furnace
Cannon Furnace
Cannon Valkyrie Furnace Witch
Cannon Electro Spirit Archers Valkyrie Furnace Baby Dragon Witch
Valkyrie Furnace Baby Dragon Witch Electro Spirit Archers Cannon
Cannon
Valkyrie Electro Spirit Archers Cannon Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Furnace Witch
Archers Valkyrie Baby Dragon
Valkyrie Furnace Witch
Valkyrie
Cannon Valkyrie Witch
Furnace Electro Spirit Archers Baby Dragon Witch
Archers Valkyrie Furnace Witch
Valkyrie
Electro Spirit Valkyrie Baby Dragon Witch
Witch Cannon
Valkyrie Witch
Valkyrie
Cannon Valkyrie Witch
Archers Cannon Valkyrie Furnace Baby Dragon Witch
Witch Electro Spirit Archers Valkyrie Furnace Baby Dragon
Valkyrie Electro Spirit Archers Cannon Baby Dragon Witch
Electro Spirit Cannon Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Furnace Baby Dragon
Electro Spirit Furnace Baby Dragon Witch
Archers Furnace Baby Dragon Witch
Baby Dragon
Valkyrie
Archers Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Witch
Furnace Baby Dragon
Archers Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Electro Spirit Valkyrie Furnace Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Archers Furnace Baby Dragon Witch
Electro Spirit Witch
Electro Spirit
Electro Spirit Archers Witch
Archers Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Electro Spirit Baby Dragon Witch
Witch
Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: