My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Archers Musketeer Valkyrie Goblin Barrel Skeleton Army
The Log
Electro Spirit Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Electro Spirit Archers Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Archers Musketeer Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Archers Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Goblin Barrel Skeleton Army Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Goblin Barrel Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Archers
Valkyrie Hog Rider
Fireball
Hog Rider Electro Spirit
Musketeer
Valkyrie Hog Rider
Valkyrie
Archers Musketeer Hog Rider Goblin Barrel
Hog Rider
Fireball Musketeer Valkyrie Electro Spirit Archers Goblin Barrel
Goblin Barrel
Valkyrie Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 4

Electro Spirit
Archers
Valkyrie Skeleton Army
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball Skeleton Army
Valkyrie
Archers Musketeer Fireball
Hog Rider
Goblin Barrel
Skeleton Army
Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Skeleton Army Archers Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Electro Spirit Archers Musketeer Valkyrie
Musketeer Electro Spirit Archers Fireball
Electro Spirit Fireball Musketeer Valkyrie
Musketeer Skeleton Army
Skeleton Army Archers Musketeer Valkyrie
Archers Valkyrie Skeleton Army Electro Spirit Fireball Musketeer
Musketeer Archers Fireball
Skeleton Army Fireball Musketeer Valkyrie
Fireball Valkyrie Skeleton Army Electro Spirit
Skeleton Army
Skeleton Army Fireball
Fireball Musketeer Valkyrie Skeleton Army
Fireball Valkyrie Electro Spirit Archers Musketeer Skeleton Army
Valkyrie Electro Spirit Archers Fireball Musketeer
Musketeer
Valkyrie Skeleton Army Electro Spirit Archers Fireball Musketeer
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball
Fireball Archers Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Fireball Musketeer
Musketeer Valkyrie Skeleton Army
Fireball Electro Spirit Archers Musketeer
Skeleton Army Archers Fireball Musketeer Valkyrie
Valkyrie Skeleton Army
Electro Spirit Fireball Valkyrie Skeleton Army
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie
Archers Fireball Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Spirit Archers Fireball Musketeer Valkyrie
Valkyrie Electro Spirit Archers Fireball Musketeer
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Electro Spirit Musketeer
Archers Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Archers Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Electro Spirit Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer
Electro Spirit Fireball
Fireball
Electro Spirit Archers Fireball Musketeer Skeleton Army
Fireball Archers Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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