My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Archers Firecracker Inferno Tower
The Log
Electro Spirit Archers Firecracker Hog Rider
Earthquake
Archers Firecracker Hog Rider Inferno Tower
Arrows
Electro Spirit Archers Firecracker
Royal Delivery
Electro Spirit Archers Firecracker Hog Rider
Fireball
Archers Firecracker Hog Rider Inferno Tower
Poison
Archers Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Archers Firecracker Tornado Hog Rider Golden Knight Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Archers Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Hog Rider
Firecracker
Hog Rider Tornado
Hog Rider
Firecracker The Log Electro Spirit Archers Tornado Golden Knight
Inferno Tower
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Tornado
Golden Knight
Hog Rider

Defense Synergies 2 13

Electro Spirit
The Log Golden Knight
Archers
Firecracker Inferno Tower Tornado The Log Golden Knight
Firecracker
The Log Archers Inferno Tower Tornado Golden Knight
Hog Rider
Inferno Tower
The Log Archers Firecracker Tornado
Tornado
Archers Firecracker Inferno Tower The Log
The Log
Firecracker Inferno Tower Electro Spirit Archers Tornado Golden Knight
Golden Knight
Electro Spirit Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Golden Knight
Inferno Tower Firecracker The Log
Inferno Tower Tornado Archers
Inferno Tower Firecracker
Firecracker Tornado The Log
Tornado The Log Electro Spirit Archers Firecracker
Inferno Tower Tornado Electro Spirit Archers Firecracker
Electro Spirit Inferno Tower The Log Golden Knight
Inferno Tower Tornado
Tornado Archers Firecracker Inferno Tower
Archers Electro Spirit Firecracker Tornado The Log
Inferno Tower Archers Firecracker Tornado
Inferno Tower The Log
Electro Spirit Firecracker Tornado The Log Golden Knight
Inferno Tower
Inferno Tower Tornado The Log
Firecracker Inferno Tower Tornado
Electro Spirit Archers Firecracker Tornado The Log Golden Knight
Tornado The Log Electro Spirit Archers Firecracker
Inferno Tower Tornado
Electro Spirit Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower
Archers Firecracker The Log
Inferno Tower The Log Golden Knight
Inferno Tower Tornado The Log
Inferno Tower
Firecracker Electro Spirit Archers Tornado
Archers Inferno Tower
Inferno Tower
Electro Spirit Firecracker Inferno Tower Tornado The Log
Inferno Tower
Inferno Tower Golden Knight
Tornado The Log
Inferno Tower Golden Knight
Archers Firecracker
Inferno Tower Electro Spirit Archers Firecracker Tornado The Log Golden Knight
Electro Spirit Archers Firecracker Inferno Tower The Log Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Tornado The Log Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Tornado
Archers Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado Golden Knight
Tornado
Firecracker Tornado The Log Golden Knight
Archers Firecracker Tornado
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Tornado
Archers Firecracker The Log
Firecracker Tornado The Log Golden Knight
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Electro Spirit
Firecracker The Log Tornado Golden Knight
Tornado The Log Golden Knight
Firecracker Tornado The Log Golden Knight
Archers Firecracker Tornado
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Archers
Archers Firecracker Tornado
The Log
Firecracker
The Log Firecracker
Tornado
Firecracker
Electro Spirit Firecracker Tornado The Log Golden Knight
Firecracker Tornado
Firecracker Tornado The Log Golden Knight

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