My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Suspicious Bush Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Archers Knight Cannon Firecracker Inferno Tower Royal Ghost
The Log
Electro Spirit Archers Cannon Firecracker Suspicious Bush
Earthquake
Archers Cannon Firecracker Inferno Tower
Arrows
Electro Spirit Archers Firecracker Suspicious Bush
Royal Delivery
Electro Spirit Archers Knight Firecracker Royal Ghost
Fireball
Archers Cannon Firecracker Suspicious Bush Inferno Tower
Poison
Archers Cannon Firecracker Suspicious Bush Inferno Tower
Lightning
Knight Cannon Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Suspicious Bush Inferno Tower Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush Archers Knight Cannon Firecracker Royal Ghost Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Suspicious Bush Archers Knight

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Archers
Knight Royal Ghost
Knight
Archers Firecracker
Cannon
Firecracker
Knight
Suspicious Bush
Inferno Tower
Royal Ghost
Archers

Defense Synergies 4 8

Electro Spirit
Archers
Knight Cannon Firecracker Inferno Tower
Knight
Archers Cannon Firecracker Inferno Tower
Cannon
Knight Archers Firecracker Inferno Tower Royal Ghost
Firecracker
Knight Archers Cannon Inferno Tower
Suspicious Bush
Inferno Tower
Knight Archers Cannon Firecracker Royal Ghost
Royal Ghost
Cannon Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Inferno Tower
Inferno Tower Knight Cannon Firecracker
Cannon Inferno Tower Archers Knight
Cannon Inferno Tower Knight Firecracker
Firecracker
Electro Spirit Archers Cannon Firecracker Royal Ghost
Inferno Tower Electro Spirit Archers Cannon Firecracker
Electro Spirit Cannon Inferno Tower
Cannon Inferno Tower
Knight Archers Cannon Firecracker Inferno Tower Royal Ghost
Archers Electro Spirit Knight Cannon Firecracker Royal Ghost
Inferno Tower Archers Firecracker
Cannon Inferno Tower Knight
Electro Spirit Cannon Firecracker Royal Ghost
Inferno Tower Knight Cannon
Inferno Tower Cannon
Knight Cannon Firecracker Inferno Tower
Cannon Electro Spirit Archers Knight Firecracker Royal Ghost
Electro Spirit Archers Knight Cannon Firecracker Royal Ghost
Cannon Inferno Tower
Royal Ghost Electro Spirit Archers Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Royal Ghost
Archers Knight Firecracker Royal Ghost
Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Knight Cannon
Firecracker Electro Spirit Archers
Archers Knight Inferno Tower
Inferno Tower Knight
Electro Spirit Knight Firecracker Inferno Tower
Inferno Tower Cannon
Knight Inferno Tower
Knight Cannon Inferno Tower
Archers Cannon Firecracker
Inferno Tower Electro Spirit Archers Knight Firecracker
Electro Spirit Archers Cannon Firecracker Inferno Tower Royal Ghost
Electro Spirit Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Royal Ghost
Knight Firecracker
Firecracker
Firecracker Electro Spirit
Archers Firecracker
Firecracker
Firecracker
Firecracker Knight
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Archers Firecracker
Firecracker
Firecracker Electro Spirit
Firecracker Royal Ghost
Firecracker
Archers Firecracker
Electro Spirit Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit Archers
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker

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