My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Bowler Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Archers Electro Wizard
The Log
Electro Spirit Archers Royal Giant Fisherman
Earthquake
Archers
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Bowler Fisherman Electro Wizard
Fireball
Archers Bowler Fisherman Electro Wizard
Poison
Archers Fisherman Electro Wizard
Lightning
Bowler Fisherman Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Archers Fisherman Electro Wizard Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Archers Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler
Archers
Royal Giant Barbarian Barrel Bowler Fisherman
Royal Giant
Barbarian Barrel Lightning Fisherman Electro Spirit Archers Bowler Electro Wizard
Barbarian Barrel
Royal Giant Archers Bowler
Bowler
Electro Spirit Archers Royal Giant Barbarian Barrel Lightning Fisherman Electro Wizard
Lightning
Royal Giant Bowler
Fisherman
Royal Giant Archers Bowler
Electro Wizard
Royal Giant Bowler

Defense Synergies 1 8

Electro Spirit
Fisherman Electro Wizard
Archers
Barbarian Barrel Bowler Fisherman Electro Wizard
Royal Giant
Barbarian Barrel
Archers Bowler Electro Wizard
Bowler
Archers Barbarian Barrel Electro Wizard
Lightning
Fisherman
Electro Spirit Archers
Electro Wizard
Electro Spirit Archers Barbarian Barrel Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Barbarian Barrel Electro Wizard
Fisherman Electro Wizard
Bowler Fisherman Archers Lightning Electro Wizard
Bowler Fisherman Electro Wizard
Lightning Barbarian Barrel Bowler
Barbarian Barrel Bowler Electro Spirit Archers Electro Wizard
Lightning Electro Wizard Electro Spirit Archers
Bowler Lightning Electro Spirit Barbarian Barrel Electro Wizard
Fisherman
Archers Barbarian Barrel Bowler Fisherman Electro Wizard
Archers Electro Wizard Electro Spirit Barbarian Barrel Bowler Fisherman
Archers Electro Wizard
Bowler Lightning Electro Wizard
Bowler Electro Spirit Barbarian Barrel Electro Wizard
Electro Wizard
Bowler Lightning Fisherman Electro Wizard
Bowler Fisherman Electro Wizard
Electro Spirit Archers Barbarian Barrel Bowler Fisherman Electro Wizard
Barbarian Barrel Electro Spirit Archers Bowler Fisherman Electro Wizard
Fisherman Electro Wizard
Bowler Electro Spirit Archers Barbarian Barrel Fisherman Electro Wizard
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Bowler Fisherman Electro Wizard
Electro Wizard Archers Barbarian Barrel Bowler Lightning Fisherman
Bowler Lightning Fisherman Electro Wizard
Bowler Lightning Barbarian Barrel Fisherman Electro Wizard
Bowler Fisherman
Electro Spirit Archers Electro Wizard
Archers Bowler Lightning Electro Wizard
Fisherman
Lightning Electro Wizard Electro Spirit Barbarian Barrel
Bowler
Lightning Bowler Electro Wizard
Bowler Lightning
Archers Bowler
Electro Wizard Electro Spirit Archers Barbarian Barrel Bowler Lightning Fisherman
Bowler Electro Spirit Archers Barbarian Barrel Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Bowler Fisherman Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Barbarian Barrel Bowler
Electro Spirit
Archers Bowler
Barbarian Barrel Bowler Lightning
Lightning Fisherman
Lightning Bowler Fisherman Electro Wizard
Lightning Barbarian Barrel Bowler Fisherman Electro Wizard
Lightning Archers
Lightning Barbarian Barrel Bowler Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel Bowler
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Archers Barbarian Barrel Bowler Fisherman Electro Wizard
Lightning Barbarian Barrel Bowler
Lightning Bowler
Lightning
Bowler Lightning Fisherman
Lightning Barbarian Barrel
Electro Spirit Barbarian Barrel Bowler
Fisherman
Barbarian Barrel Bowler Lightning Fisherman Electro Wizard
Lightning Bowler Fisherman
Lightning Barbarian Barrel Fisherman
Lightning Archers Electro Wizard
Lightning Electro Wizard Electro Spirit
Lightning Bowler
Lightning
Lightning Electro Spirit Electro Wizard
Bowler Lightning
Lightning Electro Wizard Electro Spirit Archers Barbarian Barrel
Lightning Archers Electro Wizard
Barbarian Barrel
Lightning Bowler Electro Wizard
Bowler Lightning
Lightning
Electro Spirit Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Bowler Electro Wizard
Lightning Bowler
Fisherman

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