My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers
Zap
Archers Dark Prince Goblin Giant
Barbarian Barrel
Electro Spirit Archers Bomb Tower Dark Prince
The Log
Electro Spirit Archers Dark Prince
Earthquake
Archers Bomb Tower
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Dark Prince
Fireball
Archers Bomb Tower
Poison
Archers Bomb Tower
Lightning
Bomb Tower Dark Prince Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Royal Delivery Bomb Tower Dark Prince Goblinstein Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Royal Delivery Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Archers
Dark Prince Goblin Giant
Royal Delivery
Bomb Tower
Dark Prince
Archers Lightning Goblin Giant
Lightning
Dark Prince Goblin Giant
Goblin Giant
Electro Spirit Archers Dark Prince Lightning
Goblinstein

Defense Synergies 1 6

Electro Spirit
Dark Prince
Archers
Royal Delivery Bomb Tower Dark Prince Goblin Giant
Royal Delivery
Bomb Tower Archers Dark Prince
Bomb Tower
Royal Delivery Archers
Dark Prince
Electro Spirit Archers Royal Delivery
Lightning
Goblin Giant
Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant
Bomb Tower Royal Delivery Dark Prince
Bomb Tower Archers Royal Delivery Dark Prince Lightning
Bomb Tower Dark Prince
Lightning Royal Delivery Bomb Tower Dark Prince
Royal Delivery Electro Spirit Archers Bomb Tower Dark Prince
Lightning Electro Spirit Archers Royal Delivery Bomb Tower
Lightning Electro Spirit Bomb Tower Goblin Giant
Bomb Tower
Archers Royal Delivery Dark Prince
Archers Electro Spirit Royal Delivery Bomb Tower Dark Prince Goblin Giant
Archers Royal Delivery
Bomb Tower Royal Delivery Dark Prince Lightning
Bomb Tower Electro Spirit Royal Delivery Dark Prince
Bomb Tower
Bomb Tower Royal Delivery Lightning
Bomb Tower Royal Delivery Dark Prince
Royal Delivery Bomb Tower Electro Spirit Archers Dark Prince
Royal Delivery Bomb Tower Electro Spirit Archers Dark Prince
Bomb Tower
Dark Prince Electro Spirit Archers Royal Delivery Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Delivery Dark Prince
Royal Delivery Archers Bomb Tower Lightning
Royal Delivery Bomb Tower Dark Prince Lightning Goblin Giant
Dark Prince Lightning Royal Delivery Goblin Giant
Royal Delivery Dark Prince Goblin Giant
Royal Delivery Electro Spirit Archers Bomb Tower Goblin Giant
Royal Delivery Dark Prince Archers Bomb Tower Lightning Goblin Giant
Royal Delivery Bomb Tower Dark Prince Goblin Giant
Royal Delivery Lightning Electro Spirit Bomb Tower Dark Prince
Royal Delivery Goblin Giant
Bomb Tower Dark Prince
Lightning Royal Delivery Dark Prince Goblin Giant
Royal Delivery Dark Prince Lightning Bomb Tower Goblin Giant
Archers Bomb Tower
Electro Spirit Archers Royal Delivery Bomb Tower Dark Prince Lightning Goblin Giant
Electro Spirit Archers Royal Delivery Bomb Tower Dark Prince
Electro Spirit Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Goblin Giant
Lightning Dark Prince
Dark Prince
Electro Spirit Goblin Giant
Archers
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning Archers
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Archers Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Electro Spirit Dark Prince
Lightning
Lightning
Lightning
Lightning Archers
Lightning Electro Spirit
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Archers Dark Prince
Lightning Archers
Lightning Dark Prince
Lightning
Lightning
Dark Prince
Electro Spirit Lightning
Lightning
Lightning Dark Prince Goblin Giant
Lightning

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