My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Musketeer Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Firecracker Musketeer Goblin Barrel Royal Ghost
The Log
Electro Spirit Cannon Firecracker Musketeer Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Musketeer Goblin Barrel P.E.K.K.A Royal Ghost
Fireball
Cannon Firecracker Musketeer Goblin Barrel
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Firecracker Goblin Barrel Royal Ghost Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Cannon
Firecracker
Goblin Barrel P.E.K.K.A
Musketeer
P.E.K.K.A Royal Ghost
Goblin Barrel
Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Electro Spirit Firecracker Musketeer Goblin Barrel
Royal Ghost
Musketeer Goblin Barrel

Defense Synergies 1 8

Electro Spirit
Arrows
Cannon P.E.K.K.A
Cannon
Musketeer Arrows Firecracker Royal Ghost
Firecracker
Cannon Musketeer P.E.K.K.A
Musketeer
Cannon Firecracker P.E.K.K.A Royal Ghost
Goblin Barrel
P.E.K.K.A
Arrows Firecracker Musketeer
Royal Ghost
Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer
P.E.K.K.A Cannon Firecracker Musketeer
Cannon P.E.K.K.A Musketeer
Cannon P.E.K.K.A Firecracker Musketeer
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Cannon Firecracker Musketeer Royal Ghost
Musketeer Electro Spirit Arrows Cannon Firecracker
Electro Spirit Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Cannon Firecracker Musketeer Royal Ghost
Electro Spirit Arrows Cannon Firecracker Musketeer Royal Ghost
Arrows Musketeer Firecracker
Cannon P.E.K.K.A Musketeer
Electro Spirit Arrows Cannon Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon Firecracker Musketeer P.E.K.K.A
Arrows Cannon Electro Spirit Firecracker Musketeer Royal Ghost
Arrows Electro Spirit Cannon Firecracker Musketeer Royal Ghost
P.E.K.K.A Cannon Musketeer
Royal Ghost Electro Spirit Arrows Cannon Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Arrows Firecracker Musketeer Royal Ghost
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Cannon Musketeer
Arrows Firecracker Electro Spirit Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A
P.E.K.K.A Electro Spirit Firecracker
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Cannon
Cannon Firecracker Musketeer
Electro Spirit Firecracker Musketeer P.E.K.K.A
Arrows Electro Spirit Cannon Firecracker Musketeer P.E.K.K.A Royal Ghost
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Royal Ghost
Arrows Firecracker Musketeer Royal Ghost
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Electro Spirit Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Spirit
Arrows Firecracker Musketeer Royal Ghost
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Electro Spirit Firecracker Musketeer
Arrows Musketeer
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Electro Spirit Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Royal Ghost
P.E.K.K.A
Firecracker

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