My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Goblin Barrel Baby Dragon
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Goblin Barrel
The Log
Electro Spirit Cannon Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Electro Spirit Goblin Gang Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Mini P.E.K.K.A Goblin Barrel Baby Dragon
Fireball
Cannon Goblin Gang Goblin Barrel Baby Dragon
Poison
Cannon Goblin Gang
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Mini P.E.K.K.A Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Baby Dragon
Goblin Barrel
Goblin Gang Arrows Baby Dragon
Baby Dragon
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Goblinstein

Defense Synergies 0 8

Electro Spirit
Baby Dragon
Arrows
Cannon Mini P.E.K.K.A
Cannon
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Cannon Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Electro Spirit Cannon Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Electro Spirit Cannon Baby Dragon
Electro Spirit Arrows Cannon Goblin Gang Baby Dragon
Electro Spirit Arrows Cannon Baby Dragon
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Mini P.E.K.K.A
Goblin Gang Electro Spirit Arrows Cannon Baby Dragon
Arrows Goblin Gang Baby Dragon
Cannon Mini P.E.K.K.A Goblin Gang
Electro Spirit Arrows Cannon Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Cannon Goblin Gang Mini P.E.K.K.A
Arrows Cannon Electro Spirit Goblin Gang Baby Dragon
Arrows Baby Dragon Electro Spirit Cannon
Mini P.E.K.K.A Cannon
Goblin Gang Electro Spirit Arrows Cannon Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Electro Spirit Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Spirit Mini P.E.K.K.A Baby Dragon
Cannon Goblin Gang
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Baby Dragon
Goblin Gang Electro Spirit Mini P.E.K.K.A Baby Dragon
Arrows Electro Spirit Cannon Mini P.E.K.K.A Baby Dragon
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Electro Spirit
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Goblin Gang
Arrows Baby Dragon
Arrows
Goblin Gang Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Electro Spirit Goblin Gang Baby Dragon
Baby Dragon

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