My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Dart Goblin Ram Rider Little Prince
Zap
Dart Goblin Ram Rider Little Prince
Barbarian Barrel
Electro Spirit Dart Goblin Little Prince
The Log
Electro Spirit Dart Goblin Ram Rider Little Prince
Earthquake
Arrows
Electro Spirit Dart Goblin Little Prince
Royal Delivery
Electro Spirit Dart Goblin P.E.K.K.A Ram Rider Little Prince
Fireball
Dart Goblin Ram Rider Little Prince
Poison
Dart Goblin Little Prince
Lightning
Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Dart Goblin Little Prince Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider Mega Knight
Dart Goblin
P.E.K.K.A Ram Rider Mega Knight
Rage
P.E.K.K.A
Arrows Electro Spirit Dart Goblin Ram Rider
Ram Rider
Electro Spirit Arrows Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Arrows Dart Goblin Ram Rider
Little Prince

Defense Synergies 1 6

Electro Spirit
Little Prince
Arrows
Mega Knight P.E.K.K.A Little Prince
Dart Goblin
P.E.K.K.A Ram Rider Mega Knight
Rage
P.E.K.K.A
Arrows Dart Goblin
Ram Rider
Dart Goblin
Mega Knight
Arrows Dart Goblin
Little Prince
Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight Dart Goblin
P.E.K.K.A Dart Goblin Ram Rider Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Electro Spirit Dart Goblin Mega Knight
Dart Goblin Ram Rider Electro Spirit Arrows Little Prince
Electro Spirit Arrows Dart Goblin P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight Little Prince
Dart Goblin Electro Spirit Arrows Ram Rider Mega Knight
Arrows Dart Goblin Ram Rider
P.E.K.K.A Mega Knight Ram Rider
Mega Knight Electro Spirit Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Electro Spirit Dart Goblin Ram Rider Little Prince
Arrows Electro Spirit Dart Goblin Ram Rider Mega Knight Little Prince
P.E.K.K.A Dart Goblin Ram Rider
Mega Knight Electro Spirit Arrows Dart Goblin P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Mega Knight
P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Mega Knight Ram Rider
P.E.K.K.A Ram Rider Mega Knight
Arrows Electro Spirit Dart Goblin Ram Rider
P.E.K.K.A Dart Goblin Ram Rider
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Electro Spirit
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Ram Rider
Dart Goblin Mega Knight
Electro Spirit Dart Goblin P.E.K.K.A Little Prince
Arrows Mega Knight Electro Spirit Dart Goblin P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Electro Spirit Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Electro Spirit Mega Knight Little Prince
Arrows Dart Goblin Ram Rider
Arrows Ram Rider Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Little Prince
Electro Spirit Dart Goblin
Arrows Dart Goblin Mega Knight
Electro Spirit Arrows
P.E.K.K.A Mega Knight
Arrows
Electro Spirit Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Mega Knight Little Prince
P.E.K.K.A
Dart Goblin Mega Knight

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