My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Flying Machine Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Flying Machine Balloon Lumberjack Skeleton King
Zap
Flying Machine Balloon Skeleton King
Barbarian Barrel
Electro Spirit Valkyrie Lumberjack Skeleton King
The Log
Electro Spirit Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Electro Spirit Flying Machine Skeleton King
Royal Delivery
Electro Spirit Valkyrie Flying Machine Balloon Lumberjack Skeleton King
Fireball
Flying Machine Balloon Lumberjack Skeleton King
Poison
Flying Machine Balloon Skeleton King
Lightning
Valkyrie Balloon Lumberjack Skeleton King
Rocket
Valkyrie Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Earthquake Valkyrie Flying Machine Lumberjack Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Earthquake Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Arrows
Balloon Earthquake Lumberjack
Earthquake
Arrows Balloon
Valkyrie
Balloon Lumberjack Flying Machine
Flying Machine
Valkyrie Balloon Lumberjack
Balloon
Arrows Valkyrie Lumberjack Electro Spirit Earthquake Flying Machine
Lumberjack
Valkyrie Balloon Electro Spirit Arrows Flying Machine
Skeleton King

Defense Synergies 0 7

Electro Spirit
Lumberjack
Arrows
Valkyrie Lumberjack
Earthquake
Valkyrie
Arrows Flying Machine Lumberjack
Flying Machine
Valkyrie Lumberjack Skeleton King
Balloon
Lumberjack
Electro Spirit Arrows Valkyrie Flying Machine
Skeleton King
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Flying Machine
Lumberjack Valkyrie Flying Machine
Lumberjack Valkyrie
Lumberjack Valkyrie Skeleton King
Arrows Earthquake Valkyrie Lumberjack
Arrows Electro Spirit Earthquake Valkyrie Flying Machine Lumberjack
Electro Spirit Arrows Flying Machine
Earthquake Electro Spirit Arrows Valkyrie Flying Machine
Lumberjack Skeleton King
Valkyrie Lumberjack
Valkyrie Electro Spirit Arrows Earthquake Flying Machine Lumberjack Skeleton King
Arrows Flying Machine
Lumberjack Earthquake Valkyrie Flying Machine
Valkyrie Electro Spirit Arrows Earthquake Lumberjack Skeleton King
Lumberjack Skeleton King
Lumberjack
Arrows Valkyrie Lumberjack
Arrows Valkyrie Electro Spirit Flying Machine Lumberjack
Arrows Earthquake Valkyrie Electro Spirit Flying Machine Lumberjack
Lumberjack
Valkyrie Electro Spirit Arrows Earthquake Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Arrows Valkyrie Flying Machine Lumberjack
Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Lumberjack
Arrows Electro Spirit Flying Machine
Valkyrie Flying Machine Lumberjack
Valkyrie Lumberjack
Electro Spirit Valkyrie Flying Machine
Valkyrie Flying Machine Lumberjack
Arrows Valkyrie
Valkyrie Lumberjack Skeleton King
Valkyrie Flying Machine
Electro Spirit Valkyrie Flying Machine Lumberjack Skeleton King
Arrows Valkyrie Electro Spirit Earthquake Flying Machine Skeleton King
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie Flying Machine
Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Valkyrie Flying Machine
Arrows Earthquake Valkyrie
Arrows Electro Spirit Flying Machine
Arrows Earthquake Flying Machine
Arrows Earthquake Flying Machine
Arrows Flying Machine
Lumberjack
Arrows Earthquake Valkyrie Flying Machine
Arrows Flying Machine
Earthquake Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine
Arrows Earthquake
Arrows Earthquake Flying Machine
Arrows Earthquake Valkyrie Flying Machine
Earthquake
Arrows
Earthquake Arrows Flying Machine
Arrows Earthquake Electro Spirit Valkyrie
Arrows Earthquake Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Electro Spirit Flying Machine
Arrows Earthquake
Electro Spirit Arrows
Arrows Earthquake
Earthquake Electro Spirit Flying Machine
Arrows Flying Machine
Arrows
Valkyrie Flying Machine Lumberjack
Arrows Earthquake Flying Machine Skeleton King
Arrows
Flying Machine
Electro Spirit Flying Machine Skeleton King
Flying Machine
Flying Machine

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