My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Goblin Hut Witch Electro Dragon
Zap
Goblin Hut Witch
Barbarian Barrel
Electro Spirit Musketeer Goblin Hut Witch
The Log
Electro Spirit Musketeer Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Electro Spirit Goblin Hut Witch
Royal Delivery
Electro Spirit Musketeer Goblin Hut Witch Electro Dragon
Fireball
Musketeer Goblin Hut Witch Electro Dragon
Poison
Musketeer Goblin Hut Witch Electro Dragon
Lightning
Musketeer Goblin Hut Witch Electro Dragon
Rocket
Musketeer Goblin Hut Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Fireball Musketeer Goblin Hut Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Fireball Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Golem
Arrows
Fireball Golem
Fireball
Arrows Golem Electro Spirit
Musketeer
Goblin Hut Electro Dragon Golem
Goblin Hut
Musketeer Golem
Witch
Golem
Electro Dragon
Golem Musketeer
Golem
Arrows Fireball Electro Dragon Electro Spirit Musketeer Goblin Hut Witch

Defense Synergies 0 6

Electro Spirit
Arrows
Fireball Goblin Hut
Fireball
Arrows Musketeer Goblin Hut
Musketeer
Fireball Goblin Hut
Goblin Hut
Arrows Fireball Musketeer
Witch
Electro Dragon
Electro Dragon
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut Electro Dragon
Musketeer Goblin Hut Witch Electro Dragon
Goblin Hut Witch Musketeer Electro Dragon
Goblin Hut Witch Musketeer Electro Dragon
Arrows Fireball
Arrows Fireball Electro Spirit Musketeer Electro Dragon
Musketeer Electro Spirit Arrows Fireball Goblin Hut Witch Electro Dragon
Electro Spirit Arrows Fireball Musketeer Electro Dragon
Witch Musketeer Goblin Hut
Musketeer
Witch Electro Spirit Arrows Fireball Musketeer Goblin Hut Electro Dragon
Arrows Musketeer Fireball Goblin Hut Witch Electro Dragon
Goblin Hut Fireball Musketeer Witch Electro Dragon
Fireball Electro Spirit Arrows Goblin Hut Witch Electro Dragon
Goblin Hut
Fireball Goblin Hut
Arrows Fireball Musketeer Goblin Hut Witch Electro Dragon
Arrows Fireball Electro Spirit Musketeer Goblin Hut Witch Electro Dragon
Arrows Witch Electro Spirit Fireball Musketeer Goblin Hut Electro Dragon
Musketeer Goblin Hut
Electro Spirit Arrows Fireball Musketeer Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Witch
Fireball Arrows Musketeer Electro Dragon
Musketeer Goblin Hut Witch Electro Dragon
Fireball Musketeer
Musketeer Goblin Hut Witch
Arrows Fireball Electro Spirit Musketeer Goblin Hut Witch Electro Dragon
Fireball Musketeer Goblin Hut Witch
Electro Dragon Electro Spirit Fireball Goblin Hut Witch
Witch Musketeer Goblin Hut
Musketeer Goblin Hut Witch Electro Dragon
Arrows Fireball
Fireball Witch
Fireball Musketeer Witch Electro Dragon
Goblin Hut Witch Electro Dragon Electro Spirit Fireball Musketeer
Arrows Electro Spirit Fireball Musketeer Goblin Hut Witch Electro Dragon
Electro Spirit Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Goblin Hut Electro Dragon
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Electro Spirit Musketeer Witch Electro Dragon
Arrows Musketeer Witch
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Fireball Arrows Musketeer Electro Dragon
Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Goblin Hut
Arrows Fireball Musketeer Goblin Hut Witch Electro Dragon
Arrows Fireball Musketeer Goblin Hut Electro Dragon
Arrows Fireball
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Witch Electro Dragon
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Electro Dragon
Arrows Electro Spirit Fireball Witch Electro Dragon
Witch
Arrows Fireball Musketeer Witch Electro Dragon
Fireball Arrows Musketeer Witch Electro Dragon
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch Electro Dragon
Electro Dragon Electro Spirit Fireball Musketeer Goblin Hut Witch
Fireball
Arrows Fireball Musketeer Electro Dragon
Electro Spirit Arrows Fireball Electro Dragon
Arrows Fireball
Electro Spirit Fireball Musketeer Goblin Hut Witch Electro Dragon
Fireball Arrows Musketeer Witch Electro Dragon
Arrows Fireball
Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball
Musketeer Electro Dragon
Electro Dragon Electro Spirit Fireball Musketeer Witch
Fireball Musketeer Witch Electro Dragon
Electro Dragon Fireball Musketeer Witch
Fireball Electro Dragon

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