My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard Magic Archer
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Firecracker Fireball Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Firecracker
P.E.K.K.A
Fireball
Arrows Electro Spirit The Log Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Electro Spirit Firecracker The Log
The Log
Fireball P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Fireball Magic Archer
Magic Archer
P.E.K.K.A Fireball The Log Electro Wizard

Defense Synergies 3 11

Electro Spirit
The Log Electro Wizard
Arrows
Fireball P.E.K.K.A
Firecracker
The Log P.E.K.K.A Electro Wizard
Fireball
The Log Arrows Electro Wizard
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Electro Spirit Electro Wizard Magic Archer
Electro Wizard
Electro Spirit Firecracker Fireball P.E.K.K.A The Log Magic Archer
Magic Archer
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Fireball P.E.K.K.A The Log
Arrows Fireball The Log Electro Spirit Firecracker Electro Wizard Magic Archer
Electro Wizard Electro Spirit Arrows Firecracker Fireball Magic Archer
Electro Spirit Arrows Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Fireball The Log Magic Archer
Arrows Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball The Log Electro Wizard
Fireball Electro Spirit Arrows Firecracker P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Arrows Firecracker Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Electro Spirit Firecracker The Log Electro Wizard Magic Archer
Arrows The Log Electro Spirit Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Electro Spirit Arrows Firecracker Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Firecracker The Log Magic Archer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A
Arrows Firecracker Fireball Electro Spirit Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Electro Spirit Firecracker Fireball The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Firecracker Fireball Magic Archer
Electro Wizard Electro Spirit Firecracker Fireball P.E.K.K.A The Log Magic Archer
Arrows Electro Spirit Firecracker Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Spirit Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Firecracker The Log
Arrows Firecracker Fireball The Log Electro Wizard Magic Archer
Arrows Fireball The Log Magic Archer
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log Magic Archer
Arrows Firecracker Fireball Electro Spirit Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Fireball The Log Firecracker Magic Archer
Arrows Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Arrows Fireball The Log Electro Wizard Magic Archer
Fireball Arrows Firecracker Magic Archer
Firecracker Fireball The Log Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball The Log Magic Archer
Arrows Firecracker Fireball The Log Magic Archer
Magic Archer Arrows Firecracker Fireball The Log
Arrows Fireball
Arrows Firecracker Fireball The Log Electro Wizard Magic Archer
Arrows Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Electro Spirit Fireball Magic Archer
Arrows Firecracker Fireball The Log Electro Wizard Magic Archer
Fireball Arrows The Log Magic Archer
Fireball Arrows Firecracker The Log Magic Archer
Arrows Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Electro Spirit Firecracker Fireball
Fireball
Arrows Fireball The Log Magic Archer
Electro Spirit Arrows Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Fireball The Log Magic Archer
Electro Wizard Electro Spirit Fireball Magic Archer
Fireball Arrows Firecracker Electro Wizard Magic Archer
Arrows The Log Fireball
Fireball Firecracker Electro Wizard Magic Archer
Arrows The Log Firecracker Fireball Magic Archer
Arrows Fireball
Firecracker P.E.K.K.A
Electro Spirit Firecracker Fireball The Log Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
Fireball Firecracker

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