My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Tornado Hog Rider Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Tornado

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Tornado P.E.K.K.A
Hog Rider
Arrows Firecracker Electro Spirit Tornado Electro Wizard Golden Knight
Tornado
P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Arrows Tornado Electro Wizard Electro Spirit Firecracker
Electro Wizard
P.E.K.K.A Hog Rider
Golden Knight
Hog Rider

Defense Synergies 1 11

Electro Spirit
Electro Wizard Golden Knight
Arrows
Tornado P.E.K.K.A Golden Knight
Firecracker
Tornado P.E.K.K.A Electro Wizard Golden Knight
Hog Rider
Tornado
P.E.K.K.A Arrows Firecracker Electro Wizard
P.E.K.K.A
Tornado Arrows Firecracker Electro Wizard
Electro Wizard
Electro Spirit Firecracker Tornado P.E.K.K.A
Golden Knight
Electro Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Golden Knight
P.E.K.K.A Firecracker Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Electro Spirit Firecracker Electro Wizard
Tornado Electro Wizard Electro Spirit Arrows Firecracker
Electro Spirit Arrows P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tornado
Tornado Firecracker Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Wizard
P.E.K.K.A Electro Wizard
Electro Spirit Arrows Firecracker Tornado P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Arrows Firecracker Tornado P.E.K.K.A Electro Wizard
Arrows Electro Spirit Firecracker Tornado Electro Wizard Golden Knight
Arrows Tornado Electro Spirit Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Electro Spirit Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Spirit Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Electro Spirit Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Golden Knight
Firecracker
Electro Wizard Electro Spirit Firecracker Tornado P.E.K.K.A Golden Knight
Arrows Electro Spirit Firecracker P.E.K.K.A Electro Wizard Golden Knight
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Golden Knight
Arrows Firecracker Tornado Electro Wizard Golden Knight
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Tornado Electro Wizard
Firecracker Arrows Tornado Electro Wizard Golden Knight
Arrows Firecracker Tornado
Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows Tornado
Arrows Firecracker Electro Wizard
Arrows Firecracker Tornado Golden Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Spirit
Arrows Firecracker Tornado Electro Wizard Golden Knight
Arrows Tornado Golden Knight
Arrows Firecracker Tornado Golden Knight
Arrows Firecracker Tornado Electro Wizard
Electro Wizard Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Electro Spirit
Arrows Firecracker Tornado Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Electro Spirit Firecracker Tornado Electro Wizard Golden Knight
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard Golden Knight
P.E.K.K.A
Firecracker

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