My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Mortar Sparky Skeleton King
Barbarian Barrel
Electro Spirit Firecracker Mortar Sparky Skeleton King
The Log
Electro Spirit Firecracker Sparky Skeleton King
Earthquake
Firecracker Mortar Skeleton King
Arrows
Electro Spirit Firecracker Skeleton King
Royal Delivery
Electro Spirit Firecracker Sparky Skeleton King
Fireball
Firecracker Mortar Sparky Skeleton King
Poison
Firecracker Mortar Sparky Skeleton King
Lightning
Mortar Sparky Skeleton King
Rocket
Mortar Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mortar Earthquake Poison Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Poison Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Earthquake Mortar Poison Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Sparky
Arrows
Sparky Mortar Earthquake
Firecracker
Mortar Earthquake Sparky
Mortar
Arrows Firecracker Skeleton King
Earthquake
Arrows Firecracker Sparky
Poison
Sparky
Arrows Electro Spirit Firecracker Earthquake
Skeleton King
Mortar

Defense Synergies 0 9

Electro Spirit
Arrows
Mortar Sparky
Firecracker
Mortar Earthquake
Mortar
Arrows Firecracker Earthquake Poison Skeleton King
Earthquake
Firecracker Mortar Sparky
Poison
Mortar Sparky
Sparky
Arrows Earthquake Poison
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Sparky
Sparky Firecracker Mortar
Mortar Sparky
Sparky Firecracker Mortar Skeleton King
Arrows Firecracker Earthquake Poison Sparky
Arrows Electro Spirit Firecracker Earthquake
Electro Spirit Arrows Firecracker Mortar Poison
Earthquake Electro Spirit Arrows Poison Sparky
Sparky Mortar Skeleton King
Firecracker Sparky
Poison Electro Spirit Arrows Firecracker Earthquake Skeleton King
Arrows Firecracker Poison
Mortar Sparky Earthquake
Sparky Electro Spirit Arrows Firecracker Mortar Earthquake Poison Skeleton King
Sparky Mortar Skeleton King
Mortar Sparky
Sparky Arrows Firecracker Mortar Poison
Arrows Mortar Electro Spirit Firecracker
Arrows Mortar Earthquake Poison Electro Spirit Firecracker
Sparky Mortar
Electro Spirit Arrows Firecracker Earthquake Poison Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Poison Arrows Firecracker Mortar
Sparky
Sparky
Sparky
Arrows Firecracker Poison Electro Spirit
Sparky
Sparky
Electro Spirit Firecracker Mortar Poison Sparky
Sparky
Sparky
Arrows Poison
Sparky Skeleton King
Firecracker Sparky
Sparky Electro Spirit Firecracker Mortar Poison Skeleton King
Arrows Poison Electro Spirit Firecracker Earthquake Sparky Skeleton King
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Firecracker Mortar Sparky
Arrows Firecracker Mortar Poison
Earthquake Arrows Poison Sparky
Earthquake Arrows Firecracker Poison Sparky
Poison Arrows Firecracker Mortar Earthquake Sparky
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Mortar Earthquake Poison Sparky
Arrows Earthquake Poison Firecracker
Arrows Poison Firecracker Mortar
Poison Sparky
Firecracker Poison Arrows Mortar Earthquake Sparky
Poison Arrows Firecracker
Earthquake Poison Firecracker Mortar Sparky
Earthquake Arrows Firecracker Mortar Poison
Earthquake Arrows Firecracker Mortar Poison Sparky
Earthquake Arrows Firecracker Mortar Poison Sparky
Earthquake Arrows Firecracker Mortar Poison Sparky
Arrows Mortar Earthquake Poison Sparky
Sparky
Arrows Firecracker Mortar Earthquake Poison Sparky
Arrows Firecracker Mortar Earthquake Poison
Earthquake Poison Sparky
Arrows Poison
Sparky
Earthquake Arrows Mortar Poison
Arrows Firecracker Earthquake Poison Electro Spirit Mortar Sparky
Arrows Firecracker Mortar Poison Earthquake Sparky
Arrows Mortar Poison Sparky
Poison Arrows Firecracker Mortar Sparky
Poison Arrows Firecracker Sparky
Electro Spirit Firecracker Poison
Sparky
Poison Arrows Mortar Earthquake Sparky
Electro Spirit Arrows Firecracker Poison Sparky
Sparky
Arrows Firecracker Earthquake Poison Sparky
Earthquake Electro Spirit
Poison Arrows Firecracker
Arrows
Poison Firecracker Sparky
Arrows Firecracker Mortar Earthquake Poison Skeleton King
Arrows Poison Sparky
Firecracker Sparky
Electro Spirit Firecracker Poison Sparky Skeleton King
Firecracker Poison
Poison Firecracker Mortar Sparky
Sparky
Firecracker Mortar Sparky
Poison

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