My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Tombstone Goblin Curse
Zap
Firecracker Mortar Tombstone Goblin Curse
Barbarian Barrel
Electro Spirit Firecracker Mortar Tombstone Goblin Curse Electro Wizard
The Log
Electro Spirit Firecracker Tombstone Goblin Curse
Earthquake
Firecracker Mortar Tombstone Elixir Collector
Arrows
Electro Spirit Firecracker Tombstone Goblin Curse
Royal Delivery
Electro Spirit Firecracker Electro Wizard
Fireball
Firecracker Mortar Tombstone Elixir Collector Electro Wizard
Poison
Firecracker Mortar Tombstone Elixir Collector Goblin Curse Electro Wizard
Lightning
Mortar Tombstone Elixir Collector Electro Wizard
Rocket
Mortar Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone Elixir Collector Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Arrows Firecracker Tombstone Mortar Electro Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Arrows Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse
Arrows
Goblin Curse Mortar
Firecracker
Mortar
Mortar
Arrows Firecracker
Tombstone
Elixir Collector
Goblin Curse
Arrows Electro Spirit
Electro Wizard

Defense Synergies 0 8

Electro Spirit
Electro Wizard
Arrows
Mortar Tombstone
Firecracker
Mortar Tombstone Electro Wizard
Mortar
Arrows Firecracker Electro Wizard
Tombstone
Arrows Firecracker Electro Wizard
Elixir Collector
Goblin Curse
Electro Wizard
Electro Spirit Firecracker Mortar Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tombstone Electro Wizard
Firecracker Mortar Tombstone Goblin Curse Electro Wizard
Mortar Tombstone Goblin Curse Electro Wizard
Firecracker Mortar Tombstone Goblin Curse Electro Wizard
Arrows Firecracker Tombstone
Arrows Electro Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker Mortar Tombstone Goblin Curse
Electro Spirit Arrows Electro Wizard
Mortar Tombstone Goblin Curse
Firecracker Electro Wizard
Goblin Curse Electro Wizard Electro Spirit Arrows Firecracker Tombstone
Arrows Firecracker Goblin Curse Electro Wizard
Mortar Tombstone Goblin Curse Electro Wizard
Electro Spirit Arrows Firecracker Mortar Tombstone Goblin Curse Electro Wizard
Mortar Tombstone Goblin Curse Electro Wizard
Mortar Goblin Curse Electro Wizard
Arrows Firecracker Mortar Tombstone Electro Wizard
Arrows Mortar Tombstone Electro Spirit Firecracker Electro Wizard
Arrows Mortar Electro Spirit Firecracker Tombstone Goblin Curse Electro Wizard
Mortar Goblin Curse Electro Wizard
Electro Spirit Arrows Firecracker Goblin Curse Electro Wizard
Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard
Electro Wizard Arrows Firecracker Mortar
Tombstone Electro Wizard
Electro Wizard
Tombstone Goblin Curse
Arrows Firecracker Electro Spirit Goblin Curse Electro Wizard
Tombstone Electro Wizard
Goblin Curse
Electro Wizard Electro Spirit Firecracker Mortar Tombstone
Tombstone Goblin Curse
Tombstone
Arrows Electro Wizard
Tombstone Goblin Curse
Firecracker Goblin Curse
Tombstone Electro Wizard Electro Spirit Firecracker Mortar
Arrows Electro Spirit Firecracker Goblin Curse Electro Wizard
Electro Spirit Arrows Mortar Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Goblin Curse Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Mortar Goblin Curse
Arrows Firecracker Electro Spirit Goblin Curse
Arrows Firecracker Mortar
Arrows Firecracker Goblin Curse
Arrows Firecracker Mortar
Electro Wizard
Firecracker Arrows Mortar Electro Wizard
Arrows Firecracker Goblin Curse
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows Firecracker Mortar Goblin Curse
Arrows
Arrows Mortar
Arrows Firecracker Goblin Curse Electro Spirit Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows Mortar
Arrows Firecracker Mortar Goblin Curse
Arrows Firecracker Goblin Curse Electro Wizard
Electro Wizard Electro Spirit Firecracker
Arrows Mortar
Electro Spirit Arrows Firecracker Electro Wizard
Arrows Firecracker Goblin Curse
Electro Wizard Electro Spirit Tombstone
Arrows Firecracker Goblin Curse Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker Mortar
Arrows
Firecracker
Electro Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Electro Wizard
Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: