My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Recruits Ice Wizard Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Fisherman
Giant Snowball
Royal Recruits Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Ice Wizard Royal Ghost
The Log
Electro Spirit Firecracker Royal Giant Royal Recruits Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Royal Recruits
Royal Delivery
Electro Spirit Firecracker Royal Recruits Ice Wizard Royal Ghost Fisherman
Fireball
Firecracker Ice Wizard Fisherman
Poison
Firecracker Royal Recruits Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Ice Wizard Royal Ghost Fisherman Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Arrows
Royal Giant
Firecracker
Royal Giant Royal Recruits Fisherman
Royal Giant
Arrows Firecracker Ice Wizard Fisherman Electro Spirit Royal Ghost
Royal Recruits
Firecracker Royal Ghost
Ice Wizard
Royal Giant Fisherman
Royal Ghost
Royal Giant Royal Recruits Fisherman
Fisherman
Royal Giant Firecracker Ice Wizard Royal Ghost

Defense Synergies 0 7

Electro Spirit
Fisherman
Arrows
Ice Wizard
Firecracker
Royal Recruits Ice Wizard Fisherman
Royal Giant
Royal Recruits
Firecracker Ice Wizard
Ice Wizard
Arrows Firecracker Royal Recruits Fisherman
Royal Ghost
Fisherman
Electro Spirit Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Firecracker Royal Recruits Ice Wizard Fisherman
Fisherman Royal Recruits Ice Wizard
Royal Recruits Firecracker Ice Wizard Fisherman
Arrows Firecracker Royal Recruits
Arrows Electro Spirit Firecracker Ice Wizard Royal Ghost
Electro Spirit Arrows Firecracker Ice Wizard
Electro Spirit Arrows Royal Recruits
Royal Recruits Ice Wizard Fisherman
Firecracker Royal Recruits Ice Wizard Royal Ghost Fisherman
Ice Wizard Electro Spirit Arrows Firecracker Royal Recruits Royal Ghost Fisherman
Arrows Firecracker Ice Wizard
Royal Recruits Ice Wizard
Electro Spirit Arrows Firecracker Royal Recruits Royal Ghost
Royal Recruits
Royal Recruits Fisherman
Arrows Firecracker Royal Recruits Fisherman
Arrows Electro Spirit Firecracker Royal Recruits Ice Wizard Royal Ghost Fisherman
Arrows Electro Spirit Firecracker Royal Recruits Ice Wizard Royal Ghost Fisherman
Royal Recruits Fisherman
Royal Recruits Royal Ghost Electro Spirit Arrows Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost Fisherman
Arrows Firecracker Royal Ghost Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Firecracker Electro Spirit Ice Wizard
Royal Recruits Ice Wizard
Royal Recruits Fisherman
Royal Recruits Electro Spirit Firecracker
Royal Recruits
Royal Recruits
Royal Recruits Arrows
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Electro Spirit Firecracker Fisherman
Arrows Electro Spirit Firecracker Royal Recruits Ice Wizard Royal Ghost
Electro Spirit Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Royal Ghost
Arrows Firecracker Ice Wizard Royal Ghost Fisherman
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Spirit Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker Fisherman
Fisherman
Firecracker Arrows Royal Recruits Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows Royal Recruits
Arrows Firecracker Electro Spirit Ice Wizard
Fisherman
Arrows Firecracker Ice Wizard Royal Ghost Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Ice Wizard
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Royal Recruits
Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Royal Ghost
Firecracker

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