My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Skeleton Army
The Log
Electro Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Skeleton Army Inferno Dragon
Fireball
Firecracker Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Firecracker Skeleton Army Inferno Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Arrows
Goblin Giant Mega Knight
Firecracker
Goblin Giant Inferno Dragon Mega Knight
Skeleton Army
Goblin Giant
Electro Spirit Arrows Firecracker The Log
The Log
Goblin Giant Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker The Log

Defense Synergies 2 9

Electro Spirit
The Log
Arrows
Mega Knight
Firecracker
The Log Skeleton Army Mega Knight
Skeleton Army
Firecracker The Log Inferno Dragon
Goblin Giant
The Log
The Log
Firecracker Electro Spirit Skeleton Army Goblin Giant Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Skeleton Army Inferno Dragon Firecracker The Log Mega Knight
Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Electro Spirit Firecracker Mega Knight
Inferno Dragon Electro Spirit Arrows Firecracker
Electro Spirit Arrows Goblin Giant The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Electro Spirit Arrows Firecracker Goblin Giant The Log Mega Knight
Arrows Inferno Dragon Firecracker
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Electro Spirit Arrows Firecracker The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Skeleton Army
Arrows Mega Knight Electro Spirit Firecracker Skeleton Army The Log
Arrows The Log Electro Spirit Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Electro Spirit Arrows Firecracker Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Goblin Giant The Log
Skeleton Army Mega Knight Goblin Giant The Log
Skeleton Army Goblin Giant Inferno Dragon Mega Knight
Arrows Firecracker Electro Spirit Goblin Giant
Skeleton Army Goblin Giant
Mega Knight Skeleton Army Goblin Giant Inferno Dragon
Mega Knight Electro Spirit Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Arrows Goblin Giant The Log
Skeleton Army Mega Knight Goblin Giant
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Spirit Firecracker Goblin Giant The Log Inferno Dragon
Arrows Mega Knight Electro Spirit Firecracker The Log Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Goblin Giant The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Spirit Goblin Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit Mega Knight
Inferno Dragon
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Electro Spirit Firecracker
Arrows The Log Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Electro Spirit Skeleton Army
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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