My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Electro Spirit Firecracker Tesla Electro Wizard Little Prince
The Log
Electro Spirit Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker Little Prince
Royal Delivery
Electro Spirit Firecracker Electro Wizard Little Prince
Fireball
Firecracker Tesla Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Little Prince Tesla Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Little Prince

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Mega Knight
Firecracker
Mega Knight
Tesla
Rocket
Electro Wizard
Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard
Little Prince

Defense Synergies 1 11

Electro Spirit
Electro Wizard Little Prince
Arrows
Mega Knight Tesla Little Prince
Firecracker
Tesla Electro Wizard Mega Knight
Tesla
Arrows Firecracker Electro Wizard Little Prince
Rocket
Electro Wizard
Electro Spirit Firecracker Tesla Mega Knight Little Prince
Mega Knight
Arrows Firecracker Electro Wizard
Little Prince
Electro Spirit Arrows Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Electro Wizard
Firecracker Tesla Electro Wizard Mega Knight
Tesla Rocket Mega Knight Electro Wizard
Tesla Firecracker Electro Wizard Mega Knight
Arrows Firecracker Rocket Mega Knight
Arrows Electro Spirit Firecracker Tesla Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Electro Spirit Arrows Firecracker Little Prince
Rocket Electro Spirit Arrows Tesla Electro Wizard Mega Knight
Tesla
Firecracker Tesla Electro Wizard Mega Knight Little Prince
Electro Wizard Electro Spirit Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Electro Wizard
Tesla Mega Knight Rocket Electro Wizard
Rocket Mega Knight Electro Spirit Arrows Firecracker Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Rocket Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Electro Wizard
Arrows Tesla Mega Knight Electro Spirit Firecracker Electro Wizard Little Prince
Arrows Electro Spirit Firecracker Tesla Electro Wizard Mega Knight Little Prince
Tesla Electro Wizard
Mega Knight Electro Spirit Arrows Firecracker Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Rocket Mega Knight
Mega Knight Rocket Electro Wizard
Rocket Mega Knight Tesla Electro Wizard
Tesla Mega Knight
Arrows Firecracker Rocket Electro Spirit Tesla Electro Wizard
Rocket Tesla Electro Wizard
Mega Knight Tesla
Rocket Electro Wizard Mega Knight Electro Spirit Firecracker
Tesla
Mega Knight Tesla
Rocket Mega Knight Arrows Electro Wizard
Rocket Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Electro Wizard Electro Spirit Firecracker Rocket Little Prince
Arrows Mega Knight Electro Spirit Firecracker Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker Electro Wizard
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Electro Wizard
Firecracker Rocket Arrows Electro Wizard
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Electro Wizard Mega Knight
Rocket Arrows Firecracker Mega Knight Little Prince
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Electro Spirit Mega Knight Little Prince
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Electro Wizard Little Prince
Rocket Electro Wizard Electro Spirit Firecracker
Arrows Rocket Mega Knight
Rocket Electro Spirit Arrows Firecracker Electro Wizard
Mega Knight
Rocket Arrows Firecracker
Electro Wizard Electro Spirit Rocket
Rocket Arrows Firecracker Electro Wizard
Arrows
Firecracker Rocket Electro Wizard Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Mega Knight
Electro Spirit Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket Electro Wizard Mega Knight Little Prince

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