My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon Mother Witch Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Witch
The Log
Electro Spirit Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Electro Spirit Firecracker Witch
Royal Delivery
Electro Spirit Firecracker Witch Inferno Dragon Mother Witch
Fireball
Firecracker Witch Inferno Dragon Mother Witch
Poison
Firecracker Witch Mother Witch
Lightning
Witch Inferno Dragon Mother Witch Archer Queen
Rocket
Witch Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Inferno Dragon Mother Witch Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Firecracker Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Arrows
Mother Witch Mega Knight
Firecracker
Inferno Dragon Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mother Witch
Electro Spirit Arrows Mega Knight
Mega Knight
Inferno Dragon Arrows Firecracker Witch Mother Witch Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 6

Electro Spirit
Archer Queen
Arrows
Mega Knight Mother Witch
Firecracker
Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Arrows Firecracker Witch Inferno Dragon Mother Witch
Archer Queen
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Firecracker Witch Mega Knight
Witch Mega Knight Inferno Dragon
Witch Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Electro Spirit Firecracker Mother Witch Mega Knight
Inferno Dragon Electro Spirit Arrows Firecracker Witch
Electro Spirit Arrows Mega Knight
Witch Inferno Dragon Archer Queen
Firecracker Mega Knight
Witch Mother Witch Electro Spirit Arrows Firecracker Mega Knight
Arrows Inferno Dragon Firecracker Witch
Mega Knight Witch
Mega Knight Electro Spirit Arrows Firecracker Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Witch
Arrows Mega Knight Electro Spirit Firecracker Witch
Arrows Witch Electro Spirit Firecracker Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Mega Knight Electro Spirit Arrows Firecracker Witch Mother Witch
Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Witch
Mega Knight
Witch Inferno Dragon Mega Knight
Arrows Firecracker Mother Witch Electro Spirit Witch
Witch
Mega Knight Inferno Dragon
Mega Knight Electro Spirit Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows Archer Queen
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Electro Spirit Firecracker Inferno Dragon Archer Queen
Arrows Mega Knight Electro Spirit Firecracker Witch Inferno Dragon Mother Witch Archer Queen
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Electro Spirit Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Archer Queen
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Electro Spirit Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Mother Witch
Electro Spirit Firecracker Witch
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Witch
Arrows Firecracker Witch Archer Queen
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows Archer Queen
Firecracker Mega Knight Archer Queen
Electro Spirit Firecracker Witch Archer Queen
Firecracker Witch Archer Queen
Firecracker Witch Mega Knight Archer Queen
Inferno Dragon
Firecracker Mega Knight

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