My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Electro Spirit Firecracker Wizard
The Log
Electro Spirit Firecracker Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Wizard P.E.K.K.A Fisherman
Fireball
Firecracker Wizard Fisherman
Poison
Firecracker Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Firecracker Fisherman Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
Firecracker
P.E.K.K.A Fisherman Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Spirit Firecracker Wizard The Log Fisherman
The Log
P.E.K.K.A Fisherman Mega Knight
Fisherman
Firecracker P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log Fisherman

Defense Synergies 3 13

Electro Spirit
The Log Fisherman
Arrows
Mega Knight P.E.K.K.A
Firecracker
The Log P.E.K.K.A Fisherman Mega Knight
Wizard
P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Arrows Firecracker Wizard Fisherman
The Log
Firecracker P.E.K.K.A Electro Spirit Wizard Fisherman Mega Knight
Fisherman
Electro Spirit Firecracker P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
P.E.K.K.A Firecracker The Log Fisherman Mega Knight
P.E.K.K.A Fisherman Mega Knight
P.E.K.K.A Firecracker Fisherman Mega Knight
Arrows Firecracker P.E.K.K.A The Log Mega Knight
Arrows The Log Electro Spirit Firecracker Mega Knight
Electro Spirit Arrows Firecracker Wizard
Electro Spirit Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A Fisherman
Firecracker Fisherman Mega Knight
Electro Spirit Arrows Firecracker Wizard The Log Fisherman Mega Knight
Arrows Firecracker Wizard
P.E.K.K.A Mega Knight Wizard The Log
Wizard Mega Knight Electro Spirit Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Fisherman Mega Knight
Wizard Mega Knight Arrows Firecracker P.E.K.K.A Fisherman
Arrows Mega Knight Electro Spirit Firecracker Wizard The Log Fisherman
Arrows Wizard The Log Electro Spirit Firecracker Fisherman Mega Knight
P.E.K.K.A Fisherman
Wizard Mega Knight Electro Spirit Arrows Firecracker P.E.K.K.A The Log Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Fisherman
Arrows Firecracker Wizard The Log Fisherman Mega Knight
P.E.K.K.A Mega Knight The Log Fisherman
P.E.K.K.A Mega Knight The Log Fisherman
P.E.K.K.A Fisherman Mega Knight
Arrows Firecracker Wizard Electro Spirit
P.E.K.K.A
P.E.K.K.A Mega Knight Fisherman
P.E.K.K.A Mega Knight Electro Spirit Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Mega Knight
Electro Spirit Firecracker P.E.K.K.A The Log Fisherman
Arrows Mega Knight Electro Spirit Firecracker Wizard P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard Electro Spirit
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard Fisherman
Fisherman
Firecracker Arrows Wizard The Log Fisherman
Arrows Firecracker Wizard
Firecracker The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Fisherman
Arrows Firecracker Wizard The Log Fisherman Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log Fisherman
Arrows The Log
Arrows Firecracker The Log Electro Spirit Wizard Mega Knight
Fisherman
Arrows Firecracker The Log Wizard Fisherman
Arrows Wizard The Log Fisherman Mega Knight
Arrows Firecracker The Log Fisherman
Arrows Firecracker Wizard
Electro Spirit Firecracker Wizard
Arrows Wizard The Log Mega Knight
Electro Spirit Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard The Log
Electro Spirit
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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