My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Flying Machine Goblin Curse
Zap
Flying Machine Inferno Tower Goblin Curse Goblin Giant
Barbarian Barrel
Electro Spirit Inferno Tower Wizard Goblin Curse
The Log
Electro Spirit Goblin Curse
Earthquake
Inferno Tower
Arrows
Electro Spirit Flying Machine Goblin Curse
Royal Delivery
Electro Spirit Flying Machine Wizard
Fireball
Flying Machine Inferno Tower Wizard
Poison
Flying Machine Inferno Tower Wizard Goblin Curse
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Inferno Tower Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Arrows Flying Machine Golden Knight Inferno Tower Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Curse Arrows Flying Machine

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Goblin Giant
Arrows
Goblin Curse Goblin Giant
Flying Machine
Goblin Giant Golden Knight
Inferno Tower
Wizard
Goblin Giant
Goblin Curse
Arrows Electro Spirit
Goblin Giant
Electro Spirit Arrows Flying Machine Wizard
Golden Knight
Flying Machine

Defense Synergies 0 6

Electro Spirit
Golden Knight
Arrows
Inferno Tower Golden Knight
Flying Machine
Inferno Tower Golden Knight
Inferno Tower
Arrows Flying Machine
Wizard
Golden Knight
Goblin Curse
Goblin Giant
Golden Knight
Electro Spirit Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Wizard Goblin Giant Golden Knight
Inferno Tower Flying Machine Goblin Curse
Inferno Tower Goblin Curse
Inferno Tower Goblin Curse
Arrows
Arrows Electro Spirit Flying Machine
Inferno Tower Electro Spirit Arrows Flying Machine Wizard Goblin Curse
Electro Spirit Arrows Flying Machine Inferno Tower Goblin Giant Golden Knight
Inferno Tower Goblin Curse
Inferno Tower
Goblin Curse Electro Spirit Arrows Flying Machine Wizard Goblin Giant
Arrows Inferno Tower Flying Machine Wizard Goblin Curse
Inferno Tower Flying Machine Wizard Goblin Curse
Wizard Electro Spirit Arrows Goblin Curse Golden Knight
Inferno Tower Goblin Curse
Inferno Tower Goblin Curse
Wizard Arrows Inferno Tower
Arrows Electro Spirit Flying Machine Wizard Golden Knight
Arrows Wizard Electro Spirit Flying Machine Goblin Curse
Inferno Tower Goblin Curse
Wizard Electro Spirit Arrows Flying Machine Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Arrows Flying Machine Wizard
Inferno Tower Goblin Giant Golden Knight
Inferno Tower Goblin Giant
Inferno Tower Goblin Curse Goblin Giant
Arrows Wizard Electro Spirit Flying Machine Goblin Curse Goblin Giant
Flying Machine Inferno Tower Goblin Giant
Inferno Tower Goblin Curse Goblin Giant
Electro Spirit Flying Machine Inferno Tower
Inferno Tower Goblin Curse Goblin Giant
Flying Machine Inferno Tower Golden Knight
Arrows Goblin Giant
Inferno Tower Wizard Goblin Curse Goblin Giant Golden Knight
Wizard Flying Machine Goblin Curse
Inferno Tower Electro Spirit Flying Machine Goblin Giant Golden Knight
Arrows Electro Spirit Flying Machine Inferno Tower Wizard Goblin Curse Golden Knight
Electro Spirit Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Golden Knight
Arrows Flying Machine Goblin Curse Golden Knight
Arrows Flying Machine Goblin Giant
Arrows Flying Machine
Wizard Arrows Goblin Curse
Arrows Wizard Electro Spirit Flying Machine Goblin Curse Goblin Giant
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Goblin Curse
Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard Goblin Curse
Flying Machine Golden Knight
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard
Arrows
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Goblin Curse Golden Knight
Arrows Wizard
Arrows Flying Machine
Arrows Goblin Curse Electro Spirit Wizard
Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard Golden Knight
Arrows Goblin Curse Golden Knight
Arrows Flying Machine Wizard Goblin Curse
Electro Spirit Flying Machine Wizard
Arrows Wizard
Electro Spirit Arrows
Arrows Wizard Goblin Curse
Electro Spirit Flying Machine
Arrows Flying Machine Wizard Goblin Curse
Arrows
Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine
Electro Spirit Flying Machine Golden Knight
Flying Machine
Flying Machine Goblin Giant Golden Knight
Wizard

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