My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Electro Wizard
The Log
Electro Spirit Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Prince Electro Wizard
Fireball
Goblin Gang Firecracker Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Firecracker Earthquake Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Earthquake Prince Mega Knight
Goblin Gang
Firecracker Prince
Firecracker
Goblin Gang Earthquake Prince Mega Knight
Earthquake
Arrows Firecracker Prince Mega Knight
Prince
Mega Knight Arrows Goblin Gang Firecracker Earthquake Electro Wizard
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Arrows Firecracker Earthquake Electro Wizard

Defense Synergies 1 12

Electro Spirit
Electro Wizard
Arrows
Mega Knight Prince
Goblin Gang
Firecracker Prince Electro Wizard
Firecracker
Goblin Gang Earthquake Prince Electro Wizard Mega Knight
Earthquake
Firecracker Mega Knight
Prince
Arrows Goblin Gang Firecracker Electro Wizard
Electro Wizard
Electro Spirit Goblin Gang Firecracker Prince Mega Knight
Mega Knight
Arrows Firecracker Earthquake Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Goblin Gang Firecracker Prince Electro Wizard Mega Knight
Goblin Gang Prince Mega Knight Electro Wizard
Prince Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake Prince Mega Knight
Arrows Goblin Gang Electro Spirit Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Goblin Gang Firecracker
Earthquake Electro Spirit Arrows Electro Wizard Mega Knight
Goblin Gang Prince
Goblin Gang Firecracker Prince Electro Wizard Mega Knight
Goblin Gang Electro Wizard Electro Spirit Arrows Firecracker Earthquake Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard
Prince Mega Knight Goblin Gang Earthquake Electro Wizard
Mega Knight Electro Spirit Arrows Goblin Gang Firecracker Earthquake Prince Electro Wizard
Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Prince Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Prince Electro Wizard
Arrows Mega Knight Electro Spirit Goblin Gang Firecracker Prince Electro Wizard
Arrows Earthquake Electro Spirit Firecracker Electro Wizard Mega Knight
Prince Electro Wizard
Goblin Gang Mega Knight Electro Spirit Arrows Firecracker Earthquake Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Mega Knight Prince Electro Wizard
Goblin Gang Prince Mega Knight Electro Wizard
Goblin Gang Prince Mega Knight
Arrows Firecracker Electro Spirit Goblin Gang Electro Wizard
Goblin Gang Prince Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Electro Spirit Firecracker Prince
Goblin Gang
Mega Knight Prince
Mega Knight Arrows Prince Electro Wizard
Prince Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Electro Spirit Firecracker Prince
Arrows Mega Knight Electro Spirit Firecracker Earthquake Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker Prince
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Goblin Gang Prince Electro Wizard
Firecracker Arrows Earthquake Prince Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Prince
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Prince Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Prince Mega Knight
Arrows
Prince
Earthquake Arrows
Arrows Firecracker Earthquake Electro Spirit Mega Knight
Arrows Firecracker Earthquake Electro Wizard
Arrows Prince Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker
Arrows Earthquake Mega Knight
Electro Spirit Arrows Firecracker Electro Wizard
Prince Mega Knight
Arrows Firecracker Earthquake
Earthquake Electro Wizard Electro Spirit Goblin Gang Prince
Arrows Firecracker Electro Wizard
Arrows
Goblin Gang Firecracker Prince Electro Wizard Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Prince Mega Knight
Electro Spirit Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

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