My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Rascals Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Skeleton King
Zap
Goblin Gang Mortar Skeleton King
Barbarian Barrel
Electro Spirit Goblin Gang Mortar Rascals Skeleton King
The Log
Electro Spirit Goblin Gang Rascals Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Electro Spirit Goblin Gang Rascals Skeleton King
Royal Delivery
Electro Spirit Goblin Gang Rascals Skeleton King
Fireball
Goblin Gang Mortar Rascals Skeleton King
Poison
Goblin Gang Mortar Rascals Skeleton King
Lightning
Mortar Skeleton King
Rocket
Mortar Rascals Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Mortar Skeleton King Rascals Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Goblin Gang Mortar

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Mortar Lightning Mega Knight
Goblin Gang
Mortar Skeleton King
Mortar
Arrows Goblin Gang Skeleton King
Rascals
Lightning
Arrows
Mega Knight
Arrows
Skeleton King
Goblin Gang Mortar

Defense Synergies 1 5

Electro Spirit
Arrows
Mega Knight Mortar Lightning
Goblin Gang
Mortar Rascals
Mortar
Arrows Goblin Gang Skeleton King
Rascals
Goblin Gang
Lightning
Arrows
Mega Knight
Arrows
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar
Goblin Gang Mortar Rascals Mega Knight
Goblin Gang Mortar Mega Knight Rascals Lightning
Goblin Gang Mortar Rascals Mega Knight Skeleton King
Lightning Arrows Mega Knight
Arrows Goblin Gang Electro Spirit Rascals Mega Knight
Lightning Electro Spirit Arrows Goblin Gang Mortar Rascals
Lightning Electro Spirit Arrows Rascals Mega Knight
Goblin Gang Mortar Rascals Skeleton King
Goblin Gang Rascals Mega Knight
Goblin Gang Electro Spirit Arrows Rascals Mega Knight Skeleton King
Arrows Goblin Gang Rascals
Mortar Mega Knight Goblin Gang Rascals Lightning
Mega Knight Electro Spirit Arrows Goblin Gang Mortar Rascals Skeleton King
Goblin Gang Mortar Rascals Mega Knight Skeleton King
Goblin Gang Mortar Rascals Lightning Mega Knight
Mega Knight Arrows Goblin Gang Mortar Rascals
Arrows Mortar Mega Knight Electro Spirit Goblin Gang Rascals
Arrows Mortar Electro Spirit Rascals Mega Knight
Mortar
Goblin Gang Rascals Mega Knight Electro Spirit Arrows
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight
Arrows Goblin Gang Mortar Lightning Mega Knight
Goblin Gang Mega Knight Rascals Lightning
Goblin Gang Lightning Mega Knight Rascals
Goblin Gang Rascals Mega Knight
Arrows Electro Spirit Goblin Gang Rascals
Goblin Gang Rascals Lightning
Mega Knight Rascals
Lightning Mega Knight Electro Spirit Mortar
Goblin Gang
Mega Knight Rascals
Lightning Mega Knight Arrows
Rascals Lightning Mega Knight Goblin Gang Skeleton King
Rascals Mega Knight
Goblin Gang Rascals Electro Spirit Mortar Lightning Skeleton King
Arrows Mega Knight Electro Spirit Rascals Skeleton King
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Rascals
Arrows Mortar
Lightning Arrows
Lightning Arrows Rascals
Arrows Mortar Mega Knight
Arrows Electro Spirit
Arrows Mortar
Arrows Lightning
Arrows Mortar Lightning
Lightning Goblin Gang
Lightning Arrows Mortar
Lightning Arrows
Lightning Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar
Lightning Arrows Mortar Mega Knight
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar Mega Knight
Lightning Arrows Mortar Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mortar
Arrows Electro Spirit Mortar Mega Knight
Arrows Mortar Lightning
Lightning Arrows Mortar Mega Knight
Lightning Arrows Mortar
Lightning Arrows
Lightning Electro Spirit
Lightning
Lightning Arrows Mortar Mega Knight
Lightning Electro Spirit Arrows
Mega Knight
Arrows Lightning
Lightning Electro Spirit Goblin Gang
Lightning Arrows
Arrows
Lightning Goblin Gang Rascals Mega Knight
Arrows Mortar Lightning Skeleton King
Lightning Arrows
Mega Knight
Electro Spirit Goblin Gang Rascals Lightning Skeleton King
Lightning
Lightning Mortar Mega Knight
Lightning Mortar Mega Knight

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