My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Royal Recruits Flying Machine Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton King
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Skeleton King
Zap
Goblin Gang Mortar Flying Machine Skeleton King
Barbarian Barrel
Electro Spirit Goblin Gang Mortar Royal Recruits Ice Wizard Skeleton King
The Log
Electro Spirit Goblin Gang Royal Recruits Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Electro Spirit Goblin Gang Royal Recruits Flying Machine Skeleton King
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits Flying Machine Ice Wizard Skeleton King
Fireball
Goblin Gang Mortar Flying Machine Ice Wizard Skeleton King
Poison
Goblin Gang Mortar Royal Recruits Flying Machine Ice Wizard Skeleton King
Lightning
Mortar Ice Wizard Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Ice Wizard Mortar Flying Machine Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Mortar
Goblin Gang
Mortar Royal Recruits Skeleton King
Mortar
Arrows Goblin Gang Flying Machine Skeleton King
Royal Recruits
Goblin Gang Flying Machine
Flying Machine
Mortar Royal Recruits
Ice Wizard
Skeleton King
Goblin Gang Mortar

Defense Synergies 0 13

Electro Spirit
Arrows
Mortar Ice Wizard
Goblin Gang
Mortar Royal Recruits Flying Machine Ice Wizard
Mortar
Arrows Goblin Gang Flying Machine Ice Wizard Skeleton King
Royal Recruits
Goblin Gang Ice Wizard
Flying Machine
Goblin Gang Mortar Ice Wizard Skeleton King
Ice Wizard
Arrows Goblin Gang Mortar Royal Recruits Flying Machine Skeleton King
Skeleton King
Mortar Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Flying Machine
Goblin Gang Mortar Royal Recruits Flying Machine Ice Wizard
Goblin Gang Mortar Royal Recruits Ice Wizard
Royal Recruits Goblin Gang Mortar Ice Wizard Skeleton King
Arrows Royal Recruits
Arrows Goblin Gang Electro Spirit Flying Machine Ice Wizard
Electro Spirit Arrows Goblin Gang Mortar Flying Machine Ice Wizard
Electro Spirit Arrows Royal Recruits Flying Machine
Goblin Gang Mortar Royal Recruits Ice Wizard Skeleton King
Goblin Gang Royal Recruits Ice Wizard
Goblin Gang Ice Wizard Electro Spirit Arrows Royal Recruits Flying Machine Skeleton King
Arrows Goblin Gang Flying Machine Ice Wizard
Mortar Royal Recruits Goblin Gang Flying Machine Ice Wizard
Electro Spirit Arrows Goblin Gang Mortar Royal Recruits Skeleton King
Royal Recruits Goblin Gang Mortar Skeleton King
Goblin Gang Mortar Royal Recruits
Arrows Goblin Gang Mortar Royal Recruits
Arrows Mortar Electro Spirit Goblin Gang Royal Recruits Flying Machine Ice Wizard
Arrows Mortar Electro Spirit Royal Recruits Flying Machine Ice Wizard
Mortar Royal Recruits
Goblin Gang Royal Recruits Electro Spirit Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Mortar Flying Machine
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Arrows Electro Spirit Goblin Gang Flying Machine Ice Wizard
Goblin Gang Royal Recruits Flying Machine Ice Wizard
Royal Recruits
Royal Recruits Electro Spirit Mortar Flying Machine
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Goblin Gang Skeleton King
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Electro Spirit Mortar Flying Machine Skeleton King
Arrows Electro Spirit Royal Recruits Flying Machine Ice Wizard Skeleton King
Electro Spirit Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Flying Machine
Arrows Mortar Flying Machine Ice Wizard
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Mortar
Arrows Electro Spirit Flying Machine Ice Wizard
Arrows Mortar Flying Machine
Arrows Flying Machine Ice Wizard
Arrows Mortar Flying Machine
Goblin Gang
Arrows Mortar Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine Mortar
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine
Arrows Mortar Royal Recruits Flying Machine
Arrows Mortar
Arrows Mortar Flying Machine
Arrows Mortar Flying Machine
Arrows
Arrows Mortar Royal Recruits Flying Machine
Arrows Electro Spirit Mortar Ice Wizard
Arrows Mortar Flying Machine Ice Wizard
Arrows Mortar Flying Machine
Arrows Mortar
Arrows Flying Machine Ice Wizard
Electro Spirit Flying Machine
Arrows Mortar
Electro Spirit Arrows
Arrows
Electro Spirit Goblin Gang Royal Recruits Flying Machine
Arrows Flying Machine Ice Wizard
Arrows
Goblin Gang Flying Machine
Arrows Mortar Flying Machine Skeleton King
Arrows
Royal Recruits Flying Machine
Electro Spirit Goblin Gang Royal Recruits Flying Machine Skeleton King
Flying Machine
Mortar Royal Recruits Flying Machine
Mortar

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