My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Little Prince
Zap
Goblin Gang Little Prince
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits Little Prince
The Log
Electro Spirit Goblin Gang Royal Recruits Little Prince
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang Royal Recruits Little Prince
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits P.E.K.K.A Little Prince
Fireball
Goblin Gang Little Prince
Poison
Goblin Gang Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Rocket Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Goblin Gang Little Prince Rocket Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
Royal Recruits P.E.K.K.A
Royal Recruits
Goblin Gang
Rocket
Rage
P.E.K.K.A
Arrows Electro Spirit Goblin Gang
Little Prince

Defense Synergies 0 5

Electro Spirit
Little Prince
Arrows
P.E.K.K.A Little Prince
Goblin Gang
Royal Recruits P.E.K.K.A
Royal Recruits
Goblin Gang
Rocket
Rage
P.E.K.K.A
Arrows Goblin Gang
Little Prince
Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits
P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Rocket P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Goblin Gang
Arrows Royal Recruits Rocket P.E.K.K.A
Arrows Goblin Gang Electro Spirit
Rocket Electro Spirit Arrows Goblin Gang Little Prince
Rocket Electro Spirit Arrows Royal Recruits P.E.K.K.A
P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Little Prince
Goblin Gang Electro Spirit Arrows Royal Recruits
Arrows Goblin Gang
Royal Recruits P.E.K.K.A Goblin Gang Rocket
Rocket Electro Spirit Arrows Goblin Gang Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Gang
Rocket Goblin Gang Royal Recruits P.E.K.K.A
Arrows Goblin Gang Royal Recruits P.E.K.K.A
Arrows Electro Spirit Goblin Gang Royal Recruits Little Prince
Arrows Electro Spirit Royal Recruits Little Prince
P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Electro Spirit Arrows P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits P.E.K.K.A
Arrows Goblin Gang Rocket
Goblin Gang Royal Recruits P.E.K.K.A Rocket
Goblin Gang Royal Recruits Rocket P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Gang
Arrows Rocket Electro Spirit Goblin Gang
Goblin Gang Royal Recruits Rocket P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Rocket P.E.K.K.A Electro Spirit
Royal Recruits P.E.K.K.A Goblin Gang
P.E.K.K.A Royal Recruits
Royal Recruits Rocket P.E.K.K.A Arrows
Royal Recruits Rocket P.E.K.K.A Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Electro Spirit Rocket P.E.K.K.A Little Prince
Arrows Electro Spirit Royal Recruits P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Rocket
Rocket Arrows
Arrows Electro Spirit Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang
Rocket Arrows Royal Recruits
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Royal Recruits Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Little Prince
Rocket
Rocket Arrows
Rocket
Rocket Arrows Royal Recruits
Arrows Electro Spirit Little Prince
Arrows
Arrows
Rocket Arrows
Arrows Little Prince
Rocket Electro Spirit
Arrows Rocket
Rocket Electro Spirit Arrows
P.E.K.K.A
Rocket Arrows
Electro Spirit Goblin Gang Royal Recruits Rocket
Rocket Arrows
Arrows
Goblin Gang Rocket
Arrows
Rocket Arrows
Royal Recruits P.E.K.K.A
Electro Spirit Goblin Gang Royal Recruits Rocket
Rocket
Royal Recruits Rocket Little Prince
P.E.K.K.A
Rocket

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