My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Electro Spirit Guards Hunter
The Log
Electro Spirit Guards Hunter Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Hunter P.E.K.K.A Fisherman
Fireball
Hunter Fisherman
Poison
Guards Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Guards Fisherman Rune Giant Hunter Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Guards Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Guards
Rune Giant
Hunter
Hunter
Fisherman Rune Giant P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Electro Spirit Hunter Fisherman
Fisherman
Hunter P.E.K.K.A

Defense Synergies 3 6

Electro Spirit
Hunter Fisherman
Arrows
Lightning P.E.K.K.A
Guards
Hunter Fisherman
Rune Giant
Hunter
Guards Fisherman Electro Spirit P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Hunter Fisherman
Fisherman
Guards Hunter Electro Spirit P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Hunter P.E.K.K.A Fisherman
Hunter P.E.K.K.A Fisherman Lightning
Hunter P.E.K.K.A Guards Fisherman
Lightning Arrows P.E.K.K.A
Arrows Electro Spirit Guards Hunter
Hunter Lightning Electro Spirit Arrows
Lightning Electro Spirit Arrows P.E.K.K.A
Hunter P.E.K.K.A Fisherman
Guards Hunter Fisherman
Guards Electro Spirit Arrows Hunter Fisherman
Arrows Hunter
Hunter P.E.K.K.A Guards Lightning
Electro Spirit Arrows Guards Hunter P.E.K.K.A
P.E.K.K.A Hunter
Hunter Lightning P.E.K.K.A Fisherman
Arrows Hunter P.E.K.K.A Fisherman
Arrows Electro Spirit Guards Hunter Fisherman
Arrows Hunter Electro Spirit Guards Fisherman
P.E.K.K.A Hunter Fisherman
Electro Spirit Arrows Guards Hunter P.E.K.K.A Fisherman
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Arrows Hunter Lightning Fisherman
Guards P.E.K.K.A Hunter Lightning Fisherman
Guards Hunter Lightning P.E.K.K.A Fisherman
P.E.K.K.A Guards Hunter Fisherman
Arrows Electro Spirit Hunter
Guards P.E.K.K.A Hunter Lightning
P.E.K.K.A Hunter Fisherman
Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Guards
P.E.K.K.A Guards Hunter
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Guards Hunter
Guards Electro Spirit Hunter Lightning P.E.K.K.A Fisherman
Arrows Electro Spirit Hunter P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Fisherman
Lightning Arrows
Lightning Arrows Guards
Arrows
Arrows Electro Spirit Hunter
Arrows
Arrows Hunter Lightning
Arrows Lightning Fisherman
Lightning Guards Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Hunter Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Arrows
Lightning Arrows
Lightning Fisherman
Lightning Arrows Hunter Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Electro Spirit Hunter
Fisherman
Arrows Hunter Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Hunter
Lightning Electro Spirit Guards
Lightning
Lightning Arrows Hunter
Lightning Electro Spirit Arrows
P.E.K.K.A
Arrows Lightning
Lightning Electro Spirit Guards
Lightning Arrows Hunter
Arrows
Lightning Hunter
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Electro Spirit Guards Lightning
Lightning
Lightning
P.E.K.K.A
Lightning

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